194,760 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Adding mooring bollards models/LODs/Textures/Prefabs Updated Harbor1
9 Years Ago
Deferred normal encoding by default; making room for anisotropic params
bot
9 Years Ago
Automated Windows Build #466
9 Years Ago
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9 Years Ago
vm source
9 Years Ago
Updated Steamworks SDK to 1.38a
9 Years Ago
Runtime water optimizations in editor mode + improved visibility and simulation culling
9 Years Ago
Fixed a bug with boat positions resetting for clients when exiting boats
9 Years Ago
9 Years Ago
Phrases
9 Years Ago
Fix for players being dumped at 0,0,0 when exiting a ship
9 Years Ago
Updated game manifest
9 Years Ago
radiation work
9 Years Ago
Ignore *.mdb.meta
9 Years Ago
Fixed airfield monument crashing the world generation on some seeds
9 Years Ago
Plugins rebuild
9 Years Ago
Flicker state fix, a bunch of metas again ;\
9 Years Ago
Disabled camera roll
9 Years Ago
removed anims that crash the import
9 Years Ago
Merged prerelease into main
9 Years Ago
Merged prerelease into main
9 Years Ago
Scene
9 Years Ago
Launcher updates
9 Years Ago
Senses should now take light level into account
9 Years Ago
added some barrel spawns to airfield
9 Years Ago
decreased hqm chance from crates (increases chances of everything else)
9 Years Ago
lowered chance of oil barrel spawning in junkpile
9 Years Ago
removed spring requirement from beartrap/landmine/reactive target
9 Years Ago
not sure why these didnt go in with the last checkin, meta files from update to 5.5
9 Years Ago
large amounts of meta files changed on import
9 Years Ago
bones in the human mouth
9 Years Ago
human mouth anims
9 Years Ago
junkpiles now properly despawn their contents
9 Years Ago
Updated hex pieces Added control point gizmo and removed debug sphere
9 Years Ago
Speed tweak, disabled sea objects on server
9 Years Ago
FOR FUCK SAKE fix water system layer fucked up
9 Years Ago
Emission fix
9 Years Ago
FOR FUCK SAKE increase ocean scale so the cannon ball can land on it
9 Years Ago
FOR FUCK SAKE canon prefab FOR FUCK SAKE water module FX list
9 Years Ago
FOR FUCK SAKE tweak water FOR FUCK SAKE cannon script, adding .1f before the object get destroyed so the water system get the time to register the collision
9 Years Ago
FOR FUCK SAKE water, WIP FX stuff FOR FUCK SAKE shaderforge
9 Years Ago
Merge from main
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
Tweaked values again
9 Years Ago
Adjusted cockpit cam settings to handle high/variable ping more smoothly. Feels a bit floaty but floaty is better than jittery.
9 Years Ago
Minor adjustment
9 Years Ago
More
9 Years Ago
More tweaks
9 Years Ago
more tweaks
9 Years Ago
Ship/cam tweaks