194,665 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Icon rendering fix
9 Years Ago
Error fix
9 Years Ago
ph sfx
9 Years Ago
Adding some fun
9 Years Ago
Vehicle work
9 Years Ago
camera changes, road mat changes
9 Years Ago
Removing old player input stuff that's no longer used
9 Years Ago
A few warning fixes
9 Years Ago
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
9 Years Ago
Merging in vehicle changes
9 Years Ago
Remove redundant meta files
9 Years Ago
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357) water-vis-trigger: removed redundant endsample
9 Years Ago
Vehicles now have three possible states - disable a lot of stuff when not being used.
9 Years Ago
Driveable vehicle materials updated to match static vehicle mats
9 Years Ago
Collections fuckeries
9 Years Ago
updated models, textures, scene, camera, lighting
9 Years Ago
Layer origin fix
9 Years Ago
We dem plate
9 Years Ago
More
9 Years Ago
Some minor tweaks
9 Years Ago
Server side, locally controlled entities now broadcast updates correctly
9 Years Ago
Spam fix
9 Years Ago
Debug
9 Years Ago
FreeCamera + PlatesManager
9 Years Ago
Let's not spawn everything twice. Unit collection radius back to the good old fashioned way.
9 Years Ago
fixes
9 Years Ago
9 Years Ago
Revert Hand
9 Years Ago
Shooter script
9 Years Ago
AI tweaks to make fleeing happen when it should
9 Years Ago
Compile fixes
9 Years Ago
Steam libs for osx/linux
9 Years Ago
refactorrrr
9 Years Ago
Bit of NetworkEntity refactor
9 Years Ago
new and improved muzzleflashes for all the guns.
9 Years Ago
AI ship test prefab
9 Years Ago
Re-enabled collections for Herd type groups (Deer)
9 Years Ago
Senses no longer ignores entities that are flagged as non-interactable
9 Years Ago
Disabled collections on group component, check if enabled/updated usage in Senses.TryCreateCollection
9 Years Ago
Waiting for thrown weapons should now work properly
9 Years Ago
Added behaviour designer. Started basic locomotion steering AI nodes.
9 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
9 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
9 Years Ago
Fixed generated doors twice on client.
9 Years Ago
merge
9 Years Ago
PreDestroy renamed to OnDestroy in BaseEntity, EntityView uses built in Unity member
9 Years Ago
more convos added to anims
9 Years Ago
Refactored a bunch of Managers to support a cleaner game restart, which now works (pending nasty hidden bugs that have yet to appear) Added VisualFXManager
9 Years Ago
tidied up previous fix a little
9 Years Ago
Fixed player created goal plans not actually being flagged as such