194,186 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Some more descriptive error messages
9 Years Ago
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
9 Years Ago
Set up decor / grass / spawn correctly on SavasIsland
9 Years Ago
Merge from main
9 Years Ago
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
9 Years Ago
FOR FUCK SAKE asteroid level scene (cleanup) !A mortar placeholer /U mortat prefab
9 Years Ago
lr300 gunshot beef up
9 Years Ago
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
9 Years Ago
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
9 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
9 Years Ago
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
9 Years Ago
More sound polish
9 Years Ago
a bunch of SF shader fixescompile fixes and amplify AO upgrade
9 Years Ago
Skill Use refactored and hooked up to buildings
9 Years Ago
Don't place bus stop / power substations when a road is merging into another road Some more distance between the last pylon and the power substation Network++
9 Years Ago
Latest beep
9 Years Ago
Fix for RUST-1264
9 Years Ago
The Small Wooden Hut is now in the starting pool Knife renamed to HandAxe, now in starting pool Fixed a bunch of bad skills data on items
9 Years Ago
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes Added DebugLUTBlending toggle to debug luts and blend cycles
9 Years Ago
Fixed bus stops spawning inside monument topology (too close to or inside monuments) Network++
9 Years Ago
No apples from cacti.
9 Years Ago
Hapis-specific terrain config is no longer a thing. Uses procmap config.
9 Years Ago
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area
9 Years Ago
Put waiting back into movement interaction
9 Years Ago
PlayerController unit sphere cast is no longer anthropocentric
9 Years Ago
Player commands now set movement speed
9 Years Ago
More cleanup
9 Years Ago
Cleanup
9 Years Ago
BarrenBench fixes
9 Years Ago
Barren updates and fixes
9 Years Ago
Removed non procmap busstop from airfield'
9 Years Ago
Updated ProcmapBench to new version
9 Years Ago
Fixed insanely slow asset menus UI tinkering
9 Years Ago
Updated HapisIsland spawn, grass and decor to v2
9 Years Ago
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
9 Years Ago
bus height adjustment (models)
9 Years Ago
Merge from prerelease/wipe
9 Years Ago
Merge from prerelease/wipe
9 Years Ago
Merge from main
9 Years Ago
Network++ Save++
9 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
9 Years Ago
Unfroze time on Savas.
9 Years Ago
Collider split on bus stop to accomodate for transparent colliders Removed dirt decals
9 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
9 Years Ago
Balanced audio effects Tweeked truck headlights Network++
9 Years Ago
Bus stops spawn a bit further away from the road
9 Years Ago
made children models work, was really broken :| added new children hair
9 Years Ago
Bus stop prefab rotation
9 Years Ago
Bus stops no longer spawn in the middle of nowhere, only at monuments
9 Years Ago
Improved player controller selection and debug entity info selection hooks, added toggle for unrestricted entity selection in the editor so that gameplay more closely matches standalone build by default.