194,186 Commits over 4,079 Days - 1.98cph!
Added a Dummy spawn to testbox
UIScreen requires a CanvasGroup component, UIScreen.IsActive setter no longer calls gameObject.SetActive, instead uses CanvasGroup
Added IUIElement interface, for parent UIScreen assignment during UIScreen init
Tooltip is no longer global widget, each UI screen now has
Fixed potential NRE in WeatherWidget.UpdateText
Disabling scene save hook that updates list of valid game scenes
Testbox is default game scene for now
Rebaked Navmehses for testbox to match game scenes
Debug overlay fixes
Killing warnings (unless they look relevant to recent work - i.e. Building editor) by fixing them. Making it easier to see if *I* mess something up.
Killing warnings from TOD plugin. Figured "that shit" out.
Splitting vehicle controller out into a generic vehicle base plus a car-specific subclass. Fixed missing shader ref on Bloom.
CorpseCreator logs error when Item has no corpse component
Fixed Item "Generic Corpse" not having the Corpse component
Blocker is now on blocking layer
Fixed Sleep Time
Tweaks to Sleeping and Breeding
tweaked some weapon ranges and procs
Combat Ability selection tweaks
Things now show up in the data browser again
AI Designer can now filter module list by a selected Unit and displays module listing in the editor sidebar.
Also a bunch of other misc editor fuckery.
apparently I made changes
absorb update 2 -- 9/02/16
Fixed event music only working once.
TribeMemberActivityTriggerSettings flagged Music
Relationships debug actually shows us data
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Radial button prefab error fix
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
put the animator bool name back
Formed an opinion on how to fix the time controls in a more satisfactory manner.
Quitting is now an option
Formed an opinion on janky speed controls
crocodile sauce and other stuff I cant remember
Formed an opinion on escape key usage.
Fixed InteractionTriggerSettings NRE
Latest prefab changes, AO, settings
Make ConsiderationSettingsWrapperDrawer great again
Started to refactor the Gamemanager and networking
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Merged Relationship Opinions branch to Main.