200,157 Commits over 4,140 Days - 2.01cph!
Fixed ore spawners in the military tunnel monument
* Fixed Model Viewer background for Hammer
* Updated Crossbow materials
Automated Windows Build #425
Automated Linux DS Build #425
Lr300 gunshot tweaks round 2
Split gamemanager into two parts
Relationships are hard work!
A good time to merge from main.
Merged Relationship Opinions branch to Main.
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Started to refactor the Gamemanager and networking
Make ConsiderationSettingsWrapperDrawer great again
Latest prefab changes, AO, settings
Fixed InteractionTriggerSettings NRE
Formed an opinion on escape key usage.
crocodile sauce and other stuff I cant remember
Formed an opinion on janky speed controls
Quitting is now an option
Formed an opinion on how to fix the time controls in a more satisfactory manner.
put the animator bool name back
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
Radial button prefab error fix
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Relationships debug actually shows us data
TribeMemberActivityTriggerSettings flagged Music
Fixed event music only working once.
absorb update 2 -- 9/02/16
apparently I made changes
AI Designer can now filter module list by a selected Unit and displays module listing in the editor sidebar.
Also a bunch of other misc editor fuckery.
Things now show up in the data browser again
Combat Ability selection tweaks
tweaked some weapon ranges and procs
Fixed Sleep Time
Tweaks to Sleeping and Breeding
Blocker is now on blocking layer