200,087 Commits over 4,140 Days - 2.01cph!
Fixed broken sky dome prefab connections in all maps
Less emissive on wall mounted light
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Improved bone armor textures
Correct over/under for bone armor/mask
Merge from prerelease, hold on to your GPUs
Merge from prerelease, hold on to your GPUs
disconnected light wrapping for now to stop the weird white at night bug
Added ShowSize utility script
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Initial driveable car import.
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Lighthouse layout changes and cleanup
Code is compiling again, time for some cleanup and get rid of deprecated stuff (some things might be lingering in the execution path still, so will have to do this before I merge to main).
Lighthouse monument visual update/polish
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
added new parts to city 2 scene including new hub and added new roads
rotated hub so it fits road. deleted buildings clipping bridge
Fixed swimming being a pain in the ass in the military tunnels
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Building AI Module tweaks
Fixed ore spawners in the military tunnel monument
* Fixed Model Viewer background for Hammer
* Updated Crossbow materials
Automated Windows Build #425
Automated Linux DS Build #425
Lr300 gunshot tweaks round 2
Split gamemanager into two parts
Relationships are hard work!
A good time to merge from main.
Merged Relationship Opinions branch to Main.
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Started to refactor the Gamemanager and networking
Make ConsiderationSettingsWrapperDrawer great again
Latest prefab changes, AO, settings
Fixed InteractionTriggerSettings NRE