200,157 Commits over 4,140 Days - 2.01cph!
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
FOR FUCK SAKE asteroid level scene (cleanup)
!A mortar placeholer
/U mortat prefab
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
Set up decor / grass / spawn correctly on SavasIsland
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Some more descriptive error messages
Increased max wiring distance of powerlines
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
I suppose I should remember to keep the branch up to date with main :-P
Fixed underground water tower on HapisIsland (RUST-1268)
Crystal meshes are read / write at runtime (RUST-1272)
Fixed annoying collapsed chainlinkfence collider, smooth running now
Fixed broken sky dome prefab connections in all maps
Less emissive on wall mounted light
Satellite dish additional LODs for extra long distance
Changed rock material type on terrain rocks in scene
Improved bone armor textures
Correct over/under for bone armor/mask
Merge from prerelease, hold on to your GPUs
Merge from prerelease, hold on to your GPUs
disconnected light wrapping for now to stop the weird white at night bug
Added ShowSize utility script
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Initial driveable car import.
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Lighthouse layout changes and cleanup
Code is compiling again, time for some cleanup and get rid of deprecated stuff (some things might be lingering in the execution path still, so will have to do this before I merge to main).
Lighthouse monument visual update/polish
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
added new parts to city 2 scene including new hub and added new roads
rotated hub so it fits road. deleted buildings clipping bridge
Fixed swimming being a pain in the ass in the military tunnels
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Building AI Module tweaks