195,835 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Prevent items being added to backpacks when in normal inventory
1 Year Ago
Show a different icon when the backpack is empty vs has items in it
1 Year Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
1 Year Ago
Fix normal items having a "Hold E" to pickup off the ground
1 Year Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
1 Year Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
1 Year Ago
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1 Year Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
1 Year Ago
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1 Year Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
1 Year Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
1 Year Ago
Additional fixes to indirect lighting in the scene view not matching play mode
1 Year Ago
Fix players being unlootable from leftover v1 backpack code
1 Year Ago
Only show backpack inventory when clicking on your own backpack
1 Year Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
1 Year Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
1 Year Ago
Texture files. UV fixes. Scene backup.
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix manual merge
1 Year Ago
Merge from main -> hackweek_backpacks_2
1 Year Ago
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1 Year Ago
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1 Year Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
1 Year Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
1 Year Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
1 Year Ago
Dynamic ribbon stuff
1 Year Ago
frontier convex roofs re-export
1 Year Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
1 Year Ago
HAB armor prefab with client/server distinction for colliders
1 Year Ago
manifest
1 Year Ago
specific collider mesh for HAB door
1 Year Ago
HAB armor files
1 Year Ago
merge from main
1 Year Ago
merge from texture_copy_editor_error
1 Year Ago
merge from jackhammer_3p_fix
1 Year Ago
merge from industrial_assetpool
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Merge Attack Helicopter -> airpatch_media
1 Year Ago
Also show the "no ammo" crosshair if there's no gun at all
1 Year Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
1 Year Ago
Crank up the "tape dust" briefly if just took damage
1 Year Ago
Increase cathode "tape dust" effect based on heli health fraction
1 Year Ago
Small mouse button icons added to the attack heli UI
1 Year Ago
UI plane distance fix
1 Year Ago
Subtract previous commit, doing a simpler fix