194,291 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Added cables to the warhead room connecting the nuke to the laptop and computer cabinets Tweaked LOD distances on the warhead as it was never culling Fixed one of the warhead room lights disappearing too quickly causing shadows to pop-in Scene2prefab
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from sentry_improvements
2 Years Ago
Replace forward slashes in branch with dashes
2 Years Ago
merge from main
2 Years Ago
merge from sentry_improvements
2 Years Ago
Include server address & version when reporting client errors
2 Years Ago
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2 Years Ago
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2 Years Ago
Added Empty Rifle Ammo Box Prefab Added Half Full Rifle Ammo Box Prefab Assigned Different Rifle Ammo Box Material Variations to Empty/Half Full Prefabs
2 Years Ago
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2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
merge from ai_aboveground
2 Years Ago
Update scene with navmesh obstacle prefab. s2p.
2 Years Ago
fix a gap in the fence obstacles
2 Years Ago
Assigned Rifle Ammo Box World Model Prefabs to Rifle Ammo Item Prefabs
2 Years Ago
Added fence navmesh obstacle prefab
2 Years Ago
Setup Rifle Ammo World Model Prefabs Setup Rifle Ammo World Model Material Variations - Explosive/HV/Incendiary
2 Years Ago
Re-enable spawners on my branch
2 Years Ago
merge from nms
2 Years Ago
Disable above ground spawners for now.
2 Years Ago
Enable force collect terrain for navmesh. Scene. s2p.
2 Years Ago
merge from ai_aboveground
2 Years Ago
2 Years Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
2 Years Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
2 Years Ago
building move data
2 Years Ago
Updated the FBXs and beam's normal map for the quarry deployable
2 Years Ago
main outdoor move points
2 Years Ago
merge from nms
2 Years Ago
Switch Adobe to stone properties
2 Years Ago
Scientist NVGM tweaks
2 Years Ago
merge from main
2 Years Ago
Manifest + codegen
2 Years Ago
Added NVG Scientist avatar image for death screen. Updated prefab info.
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
Created a player torso shaped mesh collider
2 Years Ago
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
2 Years Ago
Animal ragdolls on my test map
2 Years Ago
Fixed sharp ragdoll empty buoyancy point
2 Years Ago
Test map edit ready for ragdoll rewrite testing
2 Years Ago
Update two prefabs that had gained imposter trees since the last merge
2 Years Ago
Update S2P on some monuments that couldn't merge
2 Years Ago
Quarry deployable changes
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge from nms