194,236 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Scene backups 1
2 Years Ago
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2 Years Ago
Split staging into two seperate projects
2 Years Ago
Fix server compile
2 Years Ago
Remove unused prefab on AH
2 Years Ago
Remove unused cannon turret prefab
2 Years Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
2 Years Ago
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2 Years Ago
Clamp gunner input angles again on the server side
2 Years Ago
Merge from main
2 Years Ago
RefreshGunState fix double-up
2 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
2 Years Ago
Added a connecting room between the airlock and admin office to make the level a bit less linear Made an attempt at fixing terrain violation near the exit
2 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
2 Years Ago
Updata protos with default TOD value for backwards compatibility
2 Years Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
2 Years Ago
Fix language being forced to the Steam language if set to English in game
2 Years Ago
Experimental: Remove Lua file limit for singleplayer completely
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Fix language being forced to the Steam language if set to English in game
2 Years Ago
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2 Years Ago
Finished adding interior lights to culling volumes Opened up one of the hangars and addded dressing Added minor dressing to the exterior Fixed "missing level of detail" error message by removing static foliage from a list of culled objects Slightly tweaked the NMS postprocess Scene2prefab
2 Years Ago
Fix team aggregates & pooling for it
2 Years Ago
rf transmittor admire second pass
2 Years Ago
some uv mapping improvements to brick window bars
2 Years Ago
merge from main
2 Years Ago
merge from net_id_long_2
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
reworked the brickskin tintmask to look like soot modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
2 Years Ago
network++
2 Years Ago
merge from main
2 Years Ago
Merge from Main
2 Years Ago
merge from main
2 Years Ago
merge from spawn_group_remove_fix
2 Years Ago
merge from unlock_all_skins_off
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Changed the adobe skin interior wall to be visually closer to outside wall while remaining unique
2 Years Ago
Added hurt volume under the NMS hatch
2 Years Ago
Merge from /nms
2 Years Ago
NMS inaccurate hatch colliders fix
2 Years Ago
Fix server compile, move muzzle transform properties
2 Years Ago
Merge GunnerScreen -> Attack Helicopter
2 Years Ago
Hooked up "no ammo" crosshair
2 Years Ago
Minor opacity edit
2 Years Ago
More rocket crosshair setup
2 Years Ago
Different rocket crosshairs hooked up
2 Years Ago
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
2 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
2 Years Ago
merge from nuclear_missile_silo