194,236 Commits over 4,079 Days - 1.98cph!
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Split staging into two seperate projects
Remove unused prefab on AH
Remove unused cannon turret prefab
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
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Clamp gunner input angles again on the server side
RefreshGunState fix double-up
NV Scientist secondary light additions.
Minor related mat tweaks.
Added a connecting room between the airlock and admin office to make the level a bit less linear
Made an attempt at fixing terrain violation near the exit
Fixed NVScientist mask emissive not being like in the cinematic branch.
Optimized some texture sizes and params.
Updata protos with default TOD value for backwards compatibility
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity
Fixes
Fix language being forced to the Steam language if set to English in game
Experimental: Remove Lua file limit for singleplayer completely
merge from nuclear_missile_silo
Fix language being forced to the Steam language if set to English in game
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Finished adding interior lights to culling volumes
Opened up one of the hangars and addded dressing
Added minor dressing to the exterior
Fixed "missing level of detail" error message by removing static foliage from a list of culled objects
Slightly tweaked the NMS postprocess
Scene2prefab
Fix team aggregates & pooling for it
rf transmittor admire second pass
some uv mapping improvements to brick window bars
reworked the brickskin tintmask to look like soot
modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
merge from spawn_group_remove_fix
merge from unlock_all_skins_off
Merge Main -> Attack Helicopter
Changed the adobe skin interior wall to be visually closer to outside wall while remaining unique
Added hurt volume under the NMS hatch
NMS inaccurate hatch colliders fix
Fix server compile, move muzzle transform properties
Merge GunnerScreen -> Attack Helicopter
Hooked up "no ammo" crosshair
More rocket crosshair setup
Different rocket crosshairs hooked up
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
Fixed missing fire damage and heat triggers.
NMS S2P
merge from nuclear_missile_silo