194,292 Commits over 4,079 Days - 1.98cph!

2 Years Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
2 Years Ago
Elevator cabin now uses LODGroup instead of RendererLOD to fix culling issues
2 Years Ago
Merged Pull Requests TTT: Fixed knife effect_fn not being cleared Fixed weapon_medkit merge error Fixed a potential Lua error in DLabel:OnMousePressed
2 Years Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
2 Years Ago
Small pie menu description fix when "sidegrade" is blocked
2 Years Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
2 Years Ago
override outdoor AI stats
2 Years Ago
adding shipping container skin color lookup material tweaks
2 Years Ago
Updated tooltip for notFlag to match the new behaviour
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
re-applied shadow proxies removal
2 Years Ago
Use HasAny instead of HasFlag for the new notFlag check in EntityFlag_Toggle. It turns out the answer to "does something with no flags set have a flag which is no flags set?" is YES.
2 Years Ago
merge from main
2 Years Ago
merge from WorldModels
2 Years Ago
merge from NMS
2 Years Ago
merge from main
2 Years Ago
merge from missing_marker_fix
2 Years Ago
first pass outdoor/buildings cover data
2 Years Ago
re-texturing the floor frames and wall frame to be less like the wood tier
2 Years Ago
merge from nms
2 Years Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
2 Years Ago
Merge from nms
2 Years Ago
Bit of a mess + FixedUpdate hack in Ragdoll but already rather good results. Link corpse and ragdoll directly, give corpse several ragdoll-matched colliders so it falls more nicely, other bits and pieces.
2 Years Ago
Added tiles cube 08 Fixed a few floating props Disabled ext fluro distant flares (render issues) Fixed portacabin building door blocking los of hatch button Hidden bathroom S2P
2 Years Ago
Minor edits re experiments
2 Years Ago
Cherry pick 81327 -> RagdollRewrite
2 Years Ago
If a specific container is specified in GiveItem, don't ever override it via GetIdealPickupContainer. Bug introduced in 9220. Fixes predefined inventory loadouts sending items to the wrong container.
2 Years Ago
Some changes to my custom inventory loadout
2 Years Ago
Changed plan - let BaseCorpse have a preset collider if it wants to
2 Years Ago
Merge from nms
2 Years Ago
Torso collider on ragdoll, added mesh collider support to BaseCorpse
2 Years Ago
Turned the torso collider into a convex mesh. Fixed scale issues.
2 Years Ago
Simplified my player torso collider
2 Years Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
2 Years Ago
Core glow in the volumetric shader.
2 Years Ago
Progress, emissive core
2 Years Ago
Code to toggle anim. Not hooked up yet as art/prefab needs some tweaks.
2 Years Ago
Lightwrapping & transmission for a better volumetric feel.
2 Years Ago
Cleanup checkpoint
2 Years Ago
Shader backup
2 Years Ago
▅▍█▅▍▄▇▇ ▋▌▌▇▋ ▆▌▆ ▉▊ ▊▄█▄▌▉.
2 Years Ago
Topside lighting mods to facilitate house changes WIP
2 Years Ago
Reorder foundation - fixes unable to upgrade foundation to adobe
2 Years Ago
Fix potential NRE in LogItemsLooted()
2 Years Ago
Clean up duplication in Mathx
2 Years Ago
Try to fix NRE by logging when an invoke with a null action is added
2 Years Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
2 Years Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used