194,200 Commits over 4,079 Days - 1.98cph!

2 Years Ago
merge from main
2 Years Ago
Portacabin building dressing Tunnel exit garage LODs/COL/prefab Scene2prefab
2 Years Ago
merge from main
2 Years Ago
merge from experimental
2 Years Ago
Added lister engine
2 Years Ago
Merge from main
2 Years Ago
Parent merge
2 Years Ago
Easter poster scene backups
2 Years Ago
Merge from main
2 Years Ago
Fix map not able to be opened while spectating (regression from more_map_markers)
2 Years Ago
merge from main
2 Years Ago
merge from gameplay_metrics
2 Years Ago
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Fix invalid operation exception in antihack.cycle
2 Years Ago
merged from experimental
2 Years Ago
merge from main
2 Years Ago
phrases - removed a number of derogatory strings
2 Years Ago
Remove redundant EventRecord when sending pending items Don't include empty list for weapons with no attachments
2 Years Ago
Don't run aggregates unless stats are enabled
2 Years Ago
Final'ish gunner screen Cleanup
2 Years Ago
Progress with new shaders
2 Years Ago
Added UI/Additive shader
2 Years Ago
Fixed warning in PPS uber shader
2 Years Ago
Merge from main /experimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from double_saddle/corpsefix
2 Years Ago
merge from 80926
2 Years Ago
merge main to experimental
2 Years Ago
merge from double_saddle
2 Years Ago
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2 Years Ago
Increased egg suit durability 25 -> 80
2 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
2 Years Ago
Fixed lots of mislabeled events
2 Years Ago
Added UI/AlphaClear shader+material for masked UI grading
2 Years Ago
Added masking option to post-process color grading
2 Years Ago
Can't remember what I changed, but it was something.
2 Years Ago
Wrong using statement removed
2 Years Ago
Also include network in & out in server performance
2 Years Ago
Include hostname when submitting server performance
2 Years Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
2 Years Ago
Positioning polish & naming convention
2 Years Ago
Merge from main (facepunch_pool_2 subtract)
2 Years Ago
New lo-fi digital compass strip
2 Years Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
2 Years Ago
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