194,200 Commits over 4,079 Days - 1.98cph!
Portacabin building dressing
Tunnel exit garage LODs/COL/prefab
Scene2prefab
Easter poster scene backups
Fix map not able to be opened while spectating (regression from more_map_markers)
merge from gameplay_metrics
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
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Fix invalid operation exception in antihack.cycle
phrases - removed a number of derogatory strings
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Remove redundant EventRecord when sending pending items
Don't include empty list for weapons with no attachments
Don't run aggregates unless stats are enabled
Final'ish gunner screen
Cleanup
Progress with new shaders
Fixed warning in PPS uber shader
Merge from main /experimental
merge from double_saddle/corpsefix
merge main to experimental
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Increased egg suit durability 25 -> 80
Layer order for ClearAlpha
Messed up auto exposure WIP for UI elements
Fixed lots of mislabeled events
Added UI/AlphaClear shader+material for masked UI grading
Added masking option to post-process color grading
Can't remember what I changed, but it was something.
Wrong using statement removed
Also include network in & out in server performance
Include hostname when submitting server performance
Stop HUD from going ridiculously wide.
Compass texture tweaks.
Positioning polish & naming convention
Merge from main (facepunch_pool_2 subtract)
New lo-fi digital compass strip
Subtracting
80268 (facepunch_pool_2) due to reports of server performance regressions
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