194,205 Commits over 4,079 Days - 1.98cph!
Include number of entities
Fix compile error in CLIENT mode
Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
Show system memory usage in serverinfo convar
Finish up the rest of the compile errors and everything seems to work fine
Added mounds underneath buildings to hide light leaking
Moved aircon pipes inside one of the houses
Increased shadowproxy culling distance on sandbags to reduce shadow pop-in
Include harmony mod version
Organized NMS tunnel network into smaller groups and added culling volumes
Scene2Prefab
Changed metal bunk beds to use RendererLOD instead of LODGroup to cull properly
Split elevator rooms into smaller meshes
Progress switching uint IDs to the new ID structs
Protobuf code generator update with fix for repeated structs
One more strong ID struct
Change their ToString methods to just be the ID value
added worklights_triple , set up material, collision , prefab
merge from disable_easter_23
Disabled Easter and restored default archives
fixed some pivots
added gib models
Updated textures for the diesel engine
merge nuclear_missile_silo to Aux2
Ensure nextFlushTime is set when skipping sending performance
Fix flush errors in CLIENT + SERVER mode
Don't send server performance from servers with no players & with stats disabled
Submit server performance hourly on servers with stats disabled & per minute on servers with stats enabled
Log how long it takes to flush performance info
Log list of oxide mods if oxide is installed via reflection
Log list of harmony mods
Log other rust server processes & their memory usage
Log number of bots
Fix PerformanceLogging using Free() instead of FreeList()
Update protobuf codegenerator
Fixed broken bounce lights when using the elevator
Some tweaks and fixes to lighting / replaced one of the door lights with cold one / added bounce lights near rocket fumes
Scene2prefab
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Improved collider at the bottom of the chute to help with movement
Added new door prefabs that match the colors of the NMS and replaced the old ones in the level
Fixed door positions to prevent clipping when opening them
brutalist skin models and colliders + mat
Cam anim collection backup
subtracting
80458 genetic_vending
merge from main -> gameplay_metrics