194,191 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Fixed SSS indirect diffuse tone mismach vs non-SSS
2 Years Ago
manifest
2 Years Ago
Fix NRE when submitting item definitions
2 Years Ago
Fixed indirect diffuse not being affected by SSS
2 Years Ago
Optimized rotor blur texture placeholder.
2 Years Ago
Clear team pings on the client when leaving a team
2 Years Ago
client/server compile fix
2 Years Ago
Make a couple of functions not static so that their RPCs get generated correctly
2 Years Ago
fixes, optimisations, refactoring, manifest.
2 Years Ago
▊▉▌'▇ ▇▇▌▇▆ ▆▉▄▋▆▄▋ ▌▉ ▉▊▅▉▋ ▌█▇▅▄▇ ▄▍▊▅▊▌ ▋▌▊▄▊▄ █▊ ▌▅▄▄▋▉▍▅▆ ▇▌ ▆▄▌▍▍▄▅ ▋▄▅▇▍▌ ▄▇ ▇▍▅▉▍▉▊ ▍▌▊▇▆██ █▍▊ ▇▆█ ▌▍ ▌▋▍▉▆ ██▉▆. ▅▍▇▆ ▍▄▊▇▆▊ ▅▍ ▆▊▌▊ ▆▊▆▊.
2 Years Ago
assign saddles in prefab
2 Years Ago
apply shelved corpse fix code
2 Years Ago
merge from doubble saddle
2 Years Ago
Added double saddle to horse ragdoll
2 Years Ago
merge from main
2 Years Ago
main -> release
2 Years Ago
main -> experimental/release
2 Years Ago
merge from main
2 Years Ago
Applying Paddy's updated easter mainmenu video
2 Years Ago
merge from main
2 Years Ago
P17 Cine prop
2 Years Ago
merge from more_map_markers
2 Years Ago
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
2 Years Ago
Test map edit
2 Years Ago
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Scene backups
2 Years Ago
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
2 Years Ago
Heli rocket UI diamond is now more of a rotated square (per request)
2 Years Ago
Add ping to keybinds options menu
2 Years Ago
Use initial velocity vector correctly or rocket ballistics calc
2 Years Ago
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held) Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed Add a background to the map marker's label to improve readability
2 Years Ago
Doubled the amount of rocket slots
2 Years Ago
Ghost crosshair is functional, shows gun turret true hit point
2 Years Ago
Rocket icon slightly less phallic
2 Years Ago
Rocket crosshair icon. Ghost crosshair WIP
2 Years Ago
Rocket crosshair, set full opacity
2 Years Ago
Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
2 Years Ago
Attack heli physics adjustments, more lift at angles
2 Years Ago
Adjusted attack heli torque
2 Years Ago
Added transmission tint to subsurface profiles
2 Years Ago
Call sub-ent input methods from a better place, prevent double or missing calls
2 Years Ago
NeedsKeyboard can now allow Reload
2 Years Ago
Fix crafting not including result item in consumed materials Track when chinook crate is spawned & killed
2 Years Ago
Split AH UI sprites into LoRes/HiRes variants.
2 Years Ago
Merge from main
2 Years Ago
Fixed unroll warnings in post process SSS
2 Years Ago
Nuked specialized standard anisotropic, transmission and subsurface shaders (no longer necessary)
2 Years Ago
Added Material Type dropdown to Rust/Standard; can now do standard(metallic), specular color, anisotropic, transmission and subsurface scattering