194,191 Commits over 4,079 Days - 1.98cph!
Fixed SSS indirect diffuse tone mismach vs non-SSS
Fix NRE when submitting item definitions
Fixed indirect diffuse not being affected by SSS
Optimized rotor blur texture placeholder.
Clear team pings on the client when leaving a team
client/server compile fix
Make a couple of functions not static so that their RPCs get generated correctly
fixes, optimisations, refactoring, manifest.
▊▉▌'▇ ▇▇▌▇▆ ▆▉▄▋▆▄▋ ▌▉ ▉▊▅▉▋ ▌█▇▅▄▇ ▄▍▊▅▊▌ ▋▌▊▄▊▄ █▊ ▌▅▄▄▋▉▍▅▆ ▇▌ ▆▄▌▍▍▄▅ ▋▄▅▇▍▌ ▄▇ ▇▍▅▉▍▉▊ ▍▌▊▇▆██ █▍▊ ▇▆█ ▌▍ ▌▋▍▉▆ ██▉▆. ▅▍▇▆ ▍▄▊▇▆▊ ▅▍ ▆▊▌▊ ▆▊▆▊.
apply shelved corpse fix code
merge from doubble saddle
Added double saddle to horse ragdoll
main -> experimental/release
Applying Paddy's updated easter mainmenu video
merge from more_map_markers
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
Heli rocket UI diamond is now more of a rotated square (per request)
Add ping to keybinds options menu
Use initial velocity vector correctly or rocket ballistics calc
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held)
Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed
Add a background to the map marker's label to improve readability
Doubled the amount of rocket slots
Ghost crosshair is functional, shows gun turret true hit point
Rocket icon slightly less phallic
Rocket crosshair icon. Ghost crosshair WIP
Rocket crosshair, set full opacity
Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
Attack heli physics adjustments, more lift at angles
Adjusted attack heli torque
Added transmission tint to subsurface profiles
Call sub-ent input methods from a better place, prevent double or missing calls
NeedsKeyboard can now allow Reload
Fix crafting not including result item in consumed materials
Track when chinook crate is spawned & killed
Split AH UI sprites into LoRes/HiRes variants.
Fixed unroll warnings in post process SSS
Nuked specialized standard anisotropic, transmission and subsurface shaders (no longer necessary)
Added Material Type dropdown to Rust/Standard; can now do standard(metallic), specular color, anisotropic, transmission and subsurface scattering