194,200 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Placed radio tower and watchtower prefabs in the scene Scene2prefab
2 Years Ago
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2 Years Ago
Metal watchtower progress
2 Years Ago
Compass fixes
2 Years Ago
UI progress & related image tweaks.
2 Years Ago
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2 Years Ago
scaled down interior submarine and sub base to 90% again to fix clipping
2 Years Ago
rustige egg anim controller update
2 Years Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
2 Years Ago
merge from main
2 Years Ago
merge from main RC
2 Years Ago
Fix high frequency stats not being disabled independantly of normal stats via convar
2 Years Ago
Merge from parent
2 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo
2 Years Ago
Minor flying physics adjustment
2 Years Ago
Turret client tick moved
2 Years Ago
Make sure fuel fraction is always up-to-date when doing a network send
2 Years Ago
Only update cachedFuelFraction once per second
2 Years Ago
updated blur meshes to rig, updated blur materials with texture updates
2 Years Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
2 Years Ago
Radio tower progress
2 Years Ago
Foam updates
2 Years Ago
Removed unused convar
2 Years Ago
brutalist skin atlas textures
2 Years Ago
Adjustments to multiple material / wave properties, removed global wind direction
2 Years Ago
rescaled interior base + sub to 90% so it no longer clips shell
2 Years Ago
clean merge from experimental
2 Years Ago
merge from /experimental
2 Years Ago
Phrases + codegen checks
2 Years Ago
merge from main
2 Years Ago
merge from more_map_markers
2 Years Ago
Combined the frontfire and backfire effects into one effect
2 Years Ago
Include amount of players online but not in a team
2 Years Ago
Serialize list of online teams every hour
2 Years Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
2 Years Ago
Heli rocket_fire effect rotatino fix
2 Years Ago
Don't log "added" when a team is created Log "disband" instead of "remove" when leaving as the last member on a team
2 Years Ago
Store wipe ids instead of steamids for teams Log the amount of members in each team when it is changed
2 Years Ago
Put attack heli "embers" back into world space, as they were originally
2 Years Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
2 Years Ago
Include current network id when logging server info every minute Log a seperate event when an entity is first looted (rather than just the items) Improved monument detection List "junkpile" or "junkpile_water" as monument for junkpiles
2 Years Ago
Another rotation fix
2 Years Ago
Fixed backfire effect rotation issues
2 Years Ago
Hooked up rocket tube rear back fire FX
2 Years Ago
Scene + material backups
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Parent merge
2 Years Ago
Media greybox scene update
2 Years Ago
Merge from main
2 Years Ago
simulation locked to a single state