194,200 Commits over 4,079 Days - 1.98cph!
Placed radio tower and watchtower prefabs in the scene
Scene2prefab
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Metal watchtower progress
UI progress & related image tweaks.
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scaled down interior submarine and sub base to 90% again to fix clipping
rustige egg anim controller update
Icon fixes, text fixes, added double horse icon for purchase.
Phrases.
Fix high frequency stats not being disabled independantly of normal stats via convar
Various gunner screen UI and post stuff WIP
New post filter from Diogo
Minor flying physics adjustment
Make sure fuel fraction is always up-to-date when doing a network send
Only update cachedFuelFraction once per second
updated blur meshes to rig, updated blur materials with texture updates
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon.
Freestanding vertical rack now uses this method for more accuracy.
brutalist skin atlas textures
Adjustments to multiple material / wave properties, removed global wind direction
rescaled interior base + sub to 90% so it no longer clips shell
clean merge from experimental
merge from more_map_markers
Combined the frontfire and backfire effects into one effect
Include amount of players online but not in a team
Serialize list of online teams every hour
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
Heli rocket_fire effect rotatino fix
Don't log "added" when a team is created
Log "disband" instead of "remove" when leaving as the last member on a team
Store wipe ids instead of steamids for teams
Log the amount of members in each team when it is changed
Put attack heli "embers" back into world space, as they were originally
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
Include current network id when logging server info every minute
Log a seperate event when an entity is first looted (rather than just the items)
Improved monument detection
List "junkpile" or "junkpile_water" as monument for junkpiles
Fixed backfire effect rotation issues
Hooked up rocket tube rear back fire FX
Merge Main -> Attack Helicopter
Media greybox scene update
simulation locked to a single state