194,179 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Pool MemoryStream when serializing, only log json of events in the editor
2 Years Ago
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2 Years Ago
Log when entities are repaired with a hammer, log the materials used in the repair bench
2 Years Ago
Fixed transmission in blendlayer
2 Years Ago
Move helper methods to seperate .cs file Only submit stats from official servers
2 Years Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
2 Years Ago
Merge from main
2 Years Ago
Cleaning shaders for bug that was already fixed
2 Years Ago
Use seperate interval for performance on server (1 min)
2 Years Ago
Added transmission to standard blendlayer shader set and tweaked transmission shader lods
2 Years Ago
merge from main
2 Years Ago
Fixed shadow handling in transmission, can be made available in any standard shader now; nuked specialized transmission shaders
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Test setting affinity manually for 7950x3d & set process priority to high
2 Years Ago
Show first three letters of a map marker label on compass
2 Years Ago
Merge from industrial
2 Years Ago
Adjust cave lift trigger hurt volume to hopefully prevent false positives
2 Years Ago
Merge from main
2 Years Ago
Splitting instances into buckets to save on memory
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
Temporarily buff satchel damage whilst the damage reduction bug is investigated
2 Years Ago
merge from main
2 Years Ago
Added profiling. #if editor
2 Years Ago
merge from deployables_layer_fix
2 Years Ago
merge from main
2 Years Ago
Fixed NRE when inserting an RF item into a dropbox storage
2 Years Ago
More input handling, only allow one marker to be selected at a time
2 Years Ago
Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) The map will close the next time the player presses the map key
2 Years Ago
Replicate access to the turret held item to the client
2 Years Ago
Fixed BaseProjectile GetAvailableAmmo() returning capacity instead of contents, when player is null
2 Years Ago
Initial label support, needs input handling
2 Years Ago
Merge from main
2 Years Ago
Add "Tools/Find/Find Repair items with 1 cost" debug tool
2 Years Ago
Attack heli placeholder gun turret update
2 Years Ago
Mark drone condition as repairable, fixes not being able to repair in repair bench
2 Years Ago
Fixed tactical gloves and all diving gear not appearing in industrial filter search box
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Disable daisy chaining restrictions, daisy chained containers will now always receive their appropriate split regardless of the state of the container before them in the chain
2 Years Ago
Fix pegs not being shown when swapping a weapon
2 Years Ago
merge from main
2 Years Ago
Tunnel LOD/COL progress Scene2prefab
2 Years Ago
Working thick transmission model; moved to specific shader set (Rust/Standard Transmissive)
2 Years Ago
merge from main
2 Years Ago
Skin bundle update
2 Years Ago
merge from main
2 Years Ago
Skin update
2 Years Ago
reduce update sends
2 Years Ago
Add_2023 in Approved constructor
2 Years Ago
Skin update