126,274 Commits over 4,171 Days - 1.26cph!
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Changed how SAMs handle MLrS rockets. A lot less range covered, but less gap between bursts and faster rockets. Should help the case of your MLRS rockets getting taken out before they reach their target by unrelated SAMs.
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MLRS texture progress / tweaked material values / added AO maps for extra depth
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Fix user SAM sites blocking nearby construction
MLRS rear camera screen material & post profile
Assigned the new aiming module mesh so it correctly shows and hides again
Loot panel token name edit
Fixed missing SAM site loot panel
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Play-on-show off on rocket launch cycle LOD
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frankenstein part info panel
Specified icons for Frankenstein table hold use menu.
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
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raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
Fixed desert military base not spawn
desert military base now highest priority
manifest
S2P
Signs will now only re use the last rotation if the dialog is the same type as the previously opened dialog.
Possible fix for the bug Paddy found with uncarved pumpkins.
Added ability to sit down at some dwellings modules furniture
cherrypicking BillB commits to Aux back to Desert_Military_bases
Single desert dwelling AI respawn
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Fixed redirect rock skins not being assigned correctly when respawning
Military base spawn rules - target count =1 (S2C)
merge from main
65544 10/10/21
merge from/halloween2021
include deployed layer in carvable pumpkin ground watch
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Stop gimbal locking paintables when they get rotated at some angles
Fixed panning in paint UI not working