224,000 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Test
3 Years Ago
Test Unit health display
3 Years Ago
Merge from render_scale
3 Years Ago
Fixed water SSRR when render scaling.
3 Years Ago
street lamp light uni LODs LOD setup for the light unit that forms part of the street lamp prefabs
3 Years Ago
wip better virtual AIZ support, triggers can wake multiple sleeping AIZs.
3 Years Ago
street lamp open base lod Lods for the open variant of the street lamp base Merge branch 'master' of sbox
3 Years Ago
Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work
3 Years Ago
Merge from render_scale
3 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
3 Years Ago
Plugin update
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Update Vehicle Materials Improved Tint on vehicles
3 Years Ago
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3 Years Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
3 Years Ago
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3 Years Ago
first pass AI setup (as prefab).
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Compile fix
3 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
3 Years Ago
Fix ModelEntity.CopyMaterialGroup
3 Years Ago
Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
3 Years Ago
DLC app id
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Updated street lamps and added prefabs Prefabs for standard size, short medium and long arm and one tall long arm prefab Merge branch 'master' of sbox Adjusted street lamp prefabs adjusted street lamp prefabs to use world offset rather than local.
3 Years Ago
Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL
3 Years Ago
Added discofloor.largetiles.deployed prefab for testing
3 Years Ago
Fixed incorrect preloaded audio on cassettes
3 Years Ago
Update twist convar name
3 Years Ago
Update unlock settings on dance emotes
3 Years Ago
Added admin command player.gesture_radius to make all players in a radius gesture Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
3 Years Ago
despawn ringbullet when part destroyed remove debug !redux_all !ecs
3 Years Ago
Adjusting microphone stand building bounds and dismount position
3 Years Ago
Disable r/w on laser lights gibs
3 Years Ago
Syringe use on a wounded player now revives them again (was disabled intentionally in #15918, Aug 2016)
3 Years Ago
Cap health to 20HP when revived
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Recover properly
3 Years Ago
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
3 Years Ago
Increase woundedmaxfoodandwaterbonus from 20% to 25%
3 Years Ago
Fix inverse lerp that should have been a lerp.
3 Years Ago
countryside vmap countryside vmap + prefabs
3 Years Ago
Added some point lights to the impact points of the lasers
3 Years Ago
Minor syntax edit
3 Years Ago
Toned down origin light and flares on laser light
3 Years Ago
Citizen animgraph updates with massive improvements Conditional aim *and* IK disables on all holdtypes New damping parameters on a new look/aim setup for weapon holdtypes Separate damping and new look chains when not wielding a weapon Weapon gestures now also composite a pelvis-only additive component (and probably more that I forgot) Merge branch 'master' of sbox
3 Years Ago
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
3 Years Ago
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
3 Years Ago
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.