224,697 Commits over 3,714 Days - 2.52cph!
Lerp remote player movements
HoldItem holdtype work in progress
Updates to get things working
Hook up the player entity kind of so you can see other players now
Hook up a dummy spawn point entity to stop that missing prefab error
Adjusted concrete barrier UV
Tweaks to layout
Remade the low for concrete barrier
Now better matches the high
Merge branch 'master' of sbox-game
NetworkClient gets server address
Add Lobby.JoinGame
Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby
Merge branch 'master' of sbox
Party members follow party into games (in theory)
Fixed assertion with texture lerping in post effects
Added support for [OnChangedCallback] to NetworkComponent classes
Fixed warning about late deallocation
Sort ECS bullets before enumerating them
UpdateHashSystem is now chunk layout agnostic
Added DivergenceTrace
Tidied up callback code as per review
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
added some requested cubes for map makers /modding/cubes
Popup menu sex up
Merge branch 'tmp'
Gave the player a smaller collider when on a horse that better fits their actual size when on the horse. Hopefully fixes my newer more zealous clipping checks from booting players off when it shouldn't
Fixed regression bug, clothing with move speed modifiers no longer affecting movement speed in water or on ladders
Updating animgraph with new parameters
Switching some parameters around for Max
Tweaked bunker entrances volumes due to AH issues
Added support for setting tag conditions on Trace.Sweep (#6)
* Added support for setting tag conditions on Trace.Sweep
* Removed HasTagConditions()
Fix nested immediate child scss not working
Basic :nth-child support
Merge branch 'master' of sbox
Only update the item entity HUD if it is visible
Removed HasTagConditions()
Re-add support for default value enums
Added support for setting tag conditions on Trace.Sweep
Revert 72215790bf2dcddfe697e98e9588a0721679b527
Revert "Replace obsolete property"
This reverts commit fcd242d5e9bbf27370a73d9ee98ba544af6d052b.
Started adding Simple Terry
Automatically set the texture resolution based on map size to keep it uniform. This will be antialiased eventually.
Merge from voiceprops/dlc
Get rid of "assigned but never used" warning on CLIENT
Set a larger default fog size if no flowfield_ground entities are present
Default pathfinder grid size is larger if no flowfield_ground entities are present
Remove fog_bounds and automatically determine the size from flowfield_ground where possible
Fixed cargo ship often having no valid dismount point for the ship's microphone while it was moving. Keep the player parented to the ship while mounted, letting dismount attempts happen in local ship space.
Subtract
62752, will potentially cause issues at high client latency.
Default to rust radio on new boom boxes (held and deployed)
Replace obsolete property
Force accept the first dismount point on the cargo ship pa
Fixed connected speakers not working with internet radio (regression from yesterday)