224,697 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Lerp remote player movements
3 Years Ago
HoldItem holdtype work in progress
3 Years Ago
Updates to get things working Hook up the player entity kind of so you can see other players now Hook up a dummy spawn point entity to stop that missing prefab error
3 Years Ago
Adjusted concrete barrier UV Tweaks to layout
3 Years Ago
Remade the low for concrete barrier Now better matches the high Merge branch 'master' of sbox-game
3 Years Ago
NetworkClient gets server address Add Lobby.JoinGame Call game.lobby.join, game.lobby.leave when joining/leaving game server lobby Merge branch 'master' of sbox
3 Years Ago
Party members follow party into games (in theory)
3 Years Ago
Merge from render_scale
3 Years Ago
Unbroke the animgraph
3 Years Ago
Fixed assertion with texture lerping in post effects
3 Years Ago
More animgraph updates
3 Years Ago
Added support for [OnChangedCallback] to NetworkComponent classes
3 Years Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic Added DivergenceTrace
3 Years Ago
Tidied up callback code as per review
3 Years Ago
Use the correct default branch when downloading gamemodes from github and no branch was specified in the URL
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
added some requested cubes for map makers /modding/cubes
3 Years Ago
.dll update
3 Years Ago
Popup menu sex up Merge branch 'tmp'
3 Years Ago
Gave the player a smaller collider when on a horse that better fits their actual size when on the horse. Hopefully fixes my newer more zealous clipping checks from booting players off when it shouldn't
3 Years Ago
Fixed regression bug, clothing with move speed modifiers no longer affecting movement speed in water or on ladders
3 Years Ago
Updating animgraph with new parameters
3 Years Ago
merge from render_scale
3 Years Ago
Switching some parameters around for Max
3 Years Ago
Tweaked bunker entrances volumes due to AH issues
3 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
3 Years Ago
Fix nested immediate child scss not working Basic :nth-child support Merge branch 'master' of sbox
3 Years Ago
Only update the item entity HUD if it is visible
3 Years Ago
Removed HasTagConditions()
3 Years Ago
Re-add support for default value enums
3 Years Ago
Added support for setting tag conditions on Trace.Sweep
3 Years Ago
Fix bad merge
3 Years Ago
Revert 72215790bf2dcddfe697e98e9588a0721679b527
3 Years Ago
Revert "Replace obsolete property" This reverts commit fcd242d5e9bbf27370a73d9ee98ba544af6d052b.
3 Years Ago
Started adding Simple Terry
3 Years Ago
Automatically set the texture resolution based on map size to keep it uniform. This will be antialiased eventually.
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Fog update optimization
3 Years Ago
Get rid of "assigned but never used" warning on CLIENT
3 Years Ago
Set a larger default fog size if no flowfield_ground entities are present
3 Years Ago
Default pathfinder grid size is larger if no flowfield_ground entities are present
3 Years Ago
Remove fog_bounds and automatically determine the size from flowfield_ground where possible
3 Years Ago
Fixed cargo ship often having no valid dismount point for the ship's microphone while it was moving. Keep the player parented to the ship while mounted, letting dismount attempts happen in local ship space.
3 Years Ago
Subtract 62752, will potentially cause issues at high client latency.
3 Years Ago
Default to rust radio on new boom boxes (held and deployed)
3 Years Ago
Update game
3 Years Ago
Replace obsolete property
3 Years Ago
Force accept the first dismount point on the cargo ship pa
3 Years Ago
Fixed connected speakers not working with internet radio (regression from yesterday)