130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added CheckInsideAnyCollider, covering checks on colliders of all types
                
                
                
                
             
         
        
            
            
            
                
                Commit my CheckInsideNonConvexMesh method, currently unused
                
                
                
                
             
         
        
        
            
            
            
                
                Demo list UI now shows hours as well as minutes and seconds
                
                
                
                
             
         
        
            
            
            
                
                ▅▆▊█▉ ▇▄█▉▄ ▉▍▄▍█▋ ▆▅▊▉▄ - ▄▇▄▄▊▌▉, ▊▉▊▌, ▅▇▉▄, ▄▄▆▊
                
                
                
                
             
         
        
            
            
            
                
                ▅▊▆▍▊ ▊▅█▆▆▄▇ ▊▌▄▉█▌▉▋▋ ▊▄█▌▇▅▇▄ ▍▍ ▇▇▆▌▍█ ▊▌█▆▉▍▍ (▌▋▆▋▉▄ ▉▋▇ █▋▉▊▌▄▆█) ▋█ ▇▇▋▍▇▄ ▅▄ ▋▄▄█/▆▊▅▉▅ ▅▇ ▋ ▄█▆▄▍▉▆ ▇▊ ▉▊▍▉▅▉▊▅ ▌▌ ▊█▍ ▋▋▆
                
                
                
                
             
         
        
            
            
            
                
                Fixed an incorrect r/w warning on the Gibbable editor
                
                
                
                
             
         
        
        
            
            
            
                
                Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
                
                
                
                
             
         
        
            
            
            
                
                Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
                
                
                
                
             
         
        
            
            
            
                
                Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
                
                
                
                
             
         
        
            
            
            
                
                Added convars, fixed mipmap bias calculation.
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with incorrect settings being supplied to plugins.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from backport_bugfixes
                
                
                
                
             
         
        
            
            
            
                
                Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
                
                
                
                
             
         
        
            
            
            
                
                Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for server NRE spam
                
                
                
                
             
         
        
            
            
            
                
                animal flee state + design improvements
                
                
                
                
             
         
        
            
            
            
                
                merge from facingnavmodes
                
                
                
                
             
         
        
            
            
            
                
                ▄▅▄▅▌_█▉█▉▇ ▆█▄▍▌, ▋▄▇▇▍▊▇▆, ▇▇▌ ▉▌▇▌, ▍▆▌▅▋ ▍▇ ▇▍ ▇▍▋▉▋▊ (▆▊▄▄▍ ▅▄▌▄▉▋▌▋?)
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
61639 (should've gone on a branch)
                
                
                
                
             
         
        
            
            
            
                
                Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
                
                
                
                
             
         
        
            
            
            
                
                boar prefab & idle update
                
                
                
                
             
         
        
            
            
            
                
                Added a facing direction override mode and added entity target support to BaseNavigator.
                
                
                
                
             
         
        
        
        
            
            
            
                
                If the currently playing shot is being renamed, exit it before renaming
                
                
                
                
             
         
        
            
            
            
                
                Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
                
                
                
                
             
         
        
            
            
            
                
                Mount pos edit. Solo sub now fully set up and driveable.
                
                
                
                
             
         
        
        
            
            
            
                
                Buoyancy edit on solo sub
                
                
                
                
             
         
        
            
            
            
                
                Hide some more unused inspector vars from BaseVehicle classes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
                
                
                
                
             
         
        
        
        
            
            
            
                
                More collider work for both subs. Collision meshes for the propeller housing on both subs. Note that the solo sub interior is solid even in detailed collision mode - if we eventually let people shoot through the windows, the top turret will need to be modified to be hollow.
                
                
                
                
             
         
        
        
            
            
            
                
                Playback timeline styling changes
Show overlay on timeline while recording a shot
                
                
                
                
             
         
        
            
            
            
                
                Added support for renaming shots
                
                
                
                
             
         
        
        
            
            
            
                
                Made a collider model for the top section
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Desert region around new Dome