141,287 Commits over 2,376 Days - 2.48cph!

3 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
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3 Years Ago
Fix for build error
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3 Years Ago
Changed how diagnostics reset, added diagnostics to Unit
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3 Years Ago
Cherry picking 12719, 12720
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3 Years Ago
Fixed SpawnHandler wasting frames and causing long ass load times
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3 Years Ago
Fixed bad default quality settings
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3 Years Ago
More refactoring of Beliefs to Opinions, added OpinionTypes, fixed existing data Added OpinionSettingsEditor
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3 Years Ago
Bone club vm -fixed popping from throw cancel to idle
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3 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge Merge branch 'master' into diagnostics Finished off basic divergence testing Merge branch 'diagnostics'
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3 Years Ago
Finished off basic divergence testing
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3 Years Ago
Fixed issue with graphics settings and custom screen space shadows
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3 Years Ago
Mesh.Add, Mesh.CopyFrom, Meshes.Combine Model.CombineMeshes, Model.IsValid Bsp calls CombineMeshes (reduces draw calls from 10k to 200) Play impact effects (temporary)
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3 Years Ago
Penumbra toggle on point and spot shadows
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3 Years Ago
Slight refactor to deferred shadows to allow penumbra toggle Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017) Nuked unnecessary files
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3 Years Ago
can rotate pxc 90 degrees during gameplay
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3 Years Ago
Merge from main
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3 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy pxcs visually rotate pxcrotation calculations increased replay aiming angular precision Merge branch 'master' into diagnostics
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3 Years Ago
EAC SDK update
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3 Years Ago
Refactored out and deleted NetworkClient more BGQ
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3 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
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3 Years Ago
Tweaked shadow distances
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3 Years Ago
Disabled blocker search early out in directional pcss due to artifacts Disabled penumbra shadow filter noise to help with flickering
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3 Years Ago
re-added player y position smoothing
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3 Years Ago
nre fix in NearMountPoint sound NRE fix
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3 Years Ago
pxcs visually rotate pxcrotation calculations increased replay aiming angular precision
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3 Years Ago
protocol++
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3 Years Ago
increased size of chair prevent building /deploy volume vertically
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3 Years Ago
merge into main
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3 Years Ago
merge from main
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3 Years Ago
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3 Years Ago
Fixed weird directional light angle Time of Day manager now has a IsNight method for more consistent night behaviour Chest now drops a torch if it's night time
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3 Years Ago
Reparented torch to shield Shield breaks on first hit but blocks damage
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3 Years Ago
TOD items get notifications when the game starts
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3 Years Ago
update slasher FX
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3 Years Ago
3 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy
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3 Years Ago
Fixed cooking chance math bug. More food stuff.
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3 Years Ago
NetworkSyncStats. A spinoff from NPCStats
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3 Years Ago
Food stuffs. Manifest.
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3 Years Ago
The beginnings of item trading
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3 Years Ago
More TOD stuff
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3 Years Ago
More TOD stuff
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3 Years Ago
The refactor continues
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3 Years Ago
adding missung stuff
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3 Years Ago
adding WIP slasher attack FX
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3 Years Ago
TOD Stuff Neon materials TOD Manager now has access to the post process volume and changes bloom intensity over time (need bloom at night for neon) More neon stuff
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3 Years Ago
Beliefs is now called Opinions. Units can now like or dislike particular entities. People will sometimes go and look at things while wandering with a preference for things they like.
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3 Years Ago
More of the consumables. Cleaned up some old Rust ones.
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3 Years Ago
Adjusted searchlight and heli light shadow radius
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3 Years Ago
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