130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                WIP timeline layout changes
Fixed a shot looping issue
                
                
                
                
             
         
        
        
            
            
            
                
                Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
                
                
                
                
             
         
        
            
            
            
                
                Clear the hazard flag properly at the time when we stop checking for hazards
                
                
                
                
             
         
        
            
            
            
                
                Fix light visuals getting set twice
                
                
                
                
             
         
        
        
            
            
            
                
                Fix WorkCart rear brake sparks playing on Awake
                
                
                
                
             
         
        
            
            
            
                
                Fixed line in process sometimes not appearing (pooling issues)
                
                
                
                
             
         
        
            
            
            
                
                Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
                
                
                
                
             
         
        
            
            
            
                
                Can't change colour while a line is in process
                
                
                
                
             
         
        
            
            
            
                
                Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
                
                
                
                
             
         
        
            
            
            
                
                Fix train brake FX not showing when travelling in reverse and throttling forward
                
                
                
                
             
         
        
            
            
            
                
                Use reload instead of RMB to open colour menu
                
                
                
                
             
         
        
            
            
            
                
                Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Potential NRE fix when spawning gibs for construction blocks
                
                
                
                
             
         
        
            
            
            
                
                Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
                
                
                
                
             
         
        
            
            
            
                
                Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")
                
                
                
                
             
         
        
            
            
            
                
                Auto sleep AIZ on startup
                
                
                
                
             
         
        
        
            
            
            
                
                Added ai.sleepwake toggle convar. Codegen.
                
                
                
                
             
         
        
            
            
            
                
                Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
                
                
                
                
             
         
        
            
            
            
                
                TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
                
                
                
                
             
         
        
        
            
            
            
                
                Added pause/resume support for A* navigation
                
                
                
                
             
         
        
            
            
            
                
                manual merge from my sleep/wake stuff
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added sphere tank monument
                
                
                
                
             
         
        
        
            
            
            
                
                Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
                
                
                
                
             
         
        
            
            
            
                
                Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
                
                
                
                
             
         
        
            
            
            
                
                Baked LODs for rock_formation_medium_e
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken specular on dead pines at low shader level
                
                
                
                
             
         
        
        
        
            
            
            
                
                Gibs and collision
prefab update
                
                
                
                
             
         
        
            
            
            
                
                Fixed scrappile LOD1 missing backfaces
                
                
                
                
             
         
        
            
            
            
                
                Staggered LOD distances on the gas station buildings to avoid pop
Gas station S2P
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to change the colour of a line more than once in a session
Need to look away from an IO entity to open context menu