130,426 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Actually better, don't serialize them at all
                
                
                
                
             
         
        
            
            
            
                
                Hide BuoyancyPoint parameters in the inspector that are overridden
                
                
                
                
             
         
        
            
            
            
                
                Sub mount and dismount updates. No more hacks.
                
                
                
                
             
         
        
            
            
            
                
                Show maxMountDistance again on vehicles, turns out it is used
                
                
                
                
             
         
        
            
            
            
                
                Fixed remaining issues with screenblend shader
                
                
                
                
             
         
        
            
            
            
                
                Submarine work, mainly on mounting/seating
                
                
                
                
             
         
        
            
            
            
                
                Turned BillBTestMap into an ocean map
                
                
                
                
             
         
        
            
            
            
                
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                Set up all effect layer bases and added overlay effect.
                
                
                
                
             
         
        
            
            
            
                
                Added red, yellow and blue colour options to the hose tool
                
                
                
                
             
         
        
        
            
            
            
                
                Fix end cap positioning and import settings
                
                
                
                
             
         
        
            
            
            
                
                Scaled sub colliders to the new size
                
                
                
                
             
         
        
            
            
            
                
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                fix for missing materials on lower lod levels for the arcade machine
                
                
                
                
             
         
        
            
            
            
                
                fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
                
                
                
                
             
         
        
        
            
            
            
                
                Remaining coastline blocks
                
                
                
                
             
         
        
            
            
            
                
                Added brain senses option to ignore crouching, out-of-FOV entities
                
                
                
                
             
         
        
            
            
            
                
                scale impact effects based on distance to the camera
take FOV into account to avoid large effects when zoomed in
always show impact effects for locally instantiated projectiles (gauge misses at long range)
                
                
                
                
             
         
        
            
            
            
                
                Tidy up, blitting to correct target, setup profiles etc.
                
                
                
                
             
         
        
            
            
            
                
                Linked world model prefabs to rustige_egg_a and rustige_egg_b
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors, accounting for screen size adjustment.
                
                
                
                
             
         
        
            
            
            
                
                Animal roam speed reduced. 
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
                
                
                
                
             
         
        
        
            
            
            
                
                Added some menu options, move folders around
                
                
                
                
             
         
        
            
            
            
                
                Greybox pieces for experimental 180+ degree stairwell
                
                
                
                
             
         
        
            
            
            
                
                More rocket factory scaffolding fixes
                
                
                
                
             
         
        
            
            
            
                
                made hose mat greyscale added colourmask, set up colour tint in material
                
                
                
                
             
         
        
            
            
            
                
                Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from backport_bugfixes
                
                
                
                
             
         
        
        
            
            
            
                
                merge from tree_improvements
                
                
                
                
             
         
        
            
            
            
                
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                Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
                
                
                
                
             
         
        
            
            
            
                
                Add sub item (for repairs). Updated workcart item as well.