201,998 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Test mode change
7 Years Ago
Cleanup
7 Years Ago
More changes, made a couple of atlases, removed mesh baker. Need to sort out UVs
7 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
7 Years Ago
Backup. Light spinner controller LOD fix.
7 Years Ago
More
7 Years Ago
More files
7 Years Ago
Having a look at cleaning up character textures and materials where possible
7 Years Ago
Lootable entity. A container that can be looted but not opened.
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
protocol++
7 Years Ago
complete rewrite of detonator/pager entities
7 Years Ago
Missing file.
7 Years Ago
More
7 Years Ago
Fixed corp list sorting
7 Years Ago
Actually fix power line mat this time?
7 Years Ago
Actually fix power line mat this time?
7 Years Ago
Fixed corp deserialize not pulling the correct stats.
7 Years Ago
Let's try power lines again
7 Years Ago
Merge in power line materials fix
7 Years Ago
Merge in power line materials fix
7 Years Ago
Powerline materials didn't seem to be committed to Plastic correctly. Let's try again.
7 Years Ago
Merge the latest
7 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
7 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
7 Years Ago
Rolling back eac_hashtool to 30746
7 Years Ago
merge from main
7 Years Ago
Rolling back eac_hashtool 30746
7 Years Ago
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7 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
7 Years Ago
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7 Years Ago
Backup
7 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
7 Years Ago
tree fixes...
7 Years Ago
Cherry picked 31691
7 Years Ago
Fix for quality/player settings
7 Years Ago
More client/render guards
7 Years Ago
fixed tree issues
7 Years Ago
merge
7 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
7 Years Ago
Awful workaround for flyhack false positive from certain palms
7 Years Ago
Subtracting 31686 to prevent insanity
7 Years Ago
Create directories if they're missing during prefab build
7 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
7 Years Ago
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7 Years Ago
Added 4k map save file
7 Years Ago
Merge from streaming branch
7 Years Ago
Cherry picked 31682
7 Years Ago
Fixed client/render errors and warnings on headless server