201,998 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Adjusted clutter palm culling distance
7 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
7 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
7 Years Ago
merging building optimisations
7 Years Ago
Fixed remaining issues I could find, removed some variation in buildingmaterialsets
7 Years Ago
...
7 Years Ago
[D11] Mem profile fixes
7 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
7 Years Ago
Fixed CFileSystem_Stdio::FS_stat on Windows
7 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
7 Years Ago
merge
7 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
7 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
7 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
7 Years Ago
Updated metas with asset bundles
7 Years Ago
Updated game manifest
7 Years Ago
Fall back to non-preprocessed prefabs if file is missing
7 Years Ago
batching multiple buildings.
7 Years Ago
Server fix
7 Years Ago
Added NextBot:HandleAnimEvent
7 Years Ago
Merge from new_palm_trees
7 Years Ago
Merge from military_tunnel_lighting_merge
7 Years Ago
Merged from d11_console_version
7 Years Ago
[D11] More PlayFab stats
7 Years Ago
scale values
7 Years Ago
trees density tweaks
7 Years Ago
more work
7 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
7 Years Ago
Added prefabs for dynamic monument spawning
7 Years Ago
Catch an error about disabled animators a bit earlier to reduce spam
7 Years Ago
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
7 Years Ago
Enable "reuse collision callbacks" on physics
7 Years Ago
enable vsync
7 Years Ago
Tweaks to trees for tree minigame
7 Years Ago
oasis undergrowth color tweaks
7 Years Ago
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
7 Years Ago
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
7 Years Ago
Added some ladder prefab variants
7 Years Ago
Added WorldSpaceGrid.CircleIntersectCell
7 Years Ago
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
7 Years Ago
Ensure world prefabs spawn in when player spawns
7 Years Ago
Turn off LODs when RendererLOD is disabled
7 Years Ago
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
7 Years Ago
[D11][UI] Increased gap between navigation bar options
7 Years Ago
[D11] Started separating PlatformServices + fix for UIMyGames.cs
7 Years Ago
[D11][Audio] Detailed Reverb set up on monuments added.
7 Years Ago
[D11] Fix for using wrong variable
7 Years Ago
[D11] Remove unused variable
7 Years Ago
[D11] [UI] added condition bars to icons in the inventory screen UI
7 Years Ago
Fix scaling on power lines