201,998 Commits over 4,171 Days - 2.02cph!
Adjusted clutter palm culling distance
Added poolable component to new palm tree prefabs
Fixed LODs / billboard culling on new palm tree prefabs
Decomposed monument & other "SceneToPrefab" prefabs
merging building optimisations
Fixed remaining issues I could find, removed some variation in buildingmaterialsets
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
Fixed CFileSystem_Stdio::FS_stat on Windows
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
[D11] [Tutorial] Crate replaced with Large wooden Box
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
Updated metas with asset bundles
Fall back to non-preprocessed prefabs if file is missing
batching multiple buildings.
Added NextBot:HandleAnimEvent
Merge from new_palm_trees
Merge from military_tunnel_lighting_merge
Merged from d11_console_version
[D11] [Tutorial] Fix for cave collision, Rust Logo material
Added prefabs for dynamic monument spawning
Catch an error about disabled animators a bit earlier to reduce spam
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
Enable "reuse collision callbacks" on physics
Tweaks to trees for tree minigame
oasis undergrowth color tweaks
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
Added some ladder prefab variants
Added WorldSpaceGrid.CircleIntersectCell
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
Ensure world prefabs spawn in when player spawns
Turn off LODs when RendererLOD is disabled
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
[D11][UI] Increased gap between navigation bar options
[D11] Started separating PlatformServices + fix for UIMyGames.cs
[D11][Audio] Detailed Reverb set up on monuments added.
[D11] Fix for using wrong variable
[D11] Remove unused variable
[D11] [UI] added condition bars to icons in the inventory screen UI
Fix scaling on power lines