201,964 Commits over 4,171 Days - 2.02cph!
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
[D11] Add Some Marketplace/PSN methods for retrieving consumables
Work from here. Blyat branch is fucked and Plastic won't fix it.
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
[D11] [UI] fixed a problem where the last server in the list would get cut off
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
[D11] Fix for TerrainHeightMap.cs
Oilrig small dressing progress backup
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition
Added GameData key to gameinfo.txt
Added proper $tooltexture to gm_construct/water_13
Middle Mouse Click to pan in Hammer
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wip confirm prompt ui/prefab/code
Limit player network cell subscription rate on the server (to fix client frame rate drops)
Reduced client.maxreceivetime to 5ms by default (from 20ms)
Added server.maxentitiespersecond (100 by default)
Small oilrig / Fixed mesh issues / Created floor colliders
Merge with d11_console_version
first player attack prevention stuff
[D11][TUTORIAL] Added object highlighting to find food step
Oilrig small dressing progress backup
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
[D11] Regenerated manifest
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad
[D11][TUTORIAL] Some Local server shutdown cleanup