201,946 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Oilrig electric puzzle setup
7 Years Ago
Borderless Windowed setting in Options
7 Years Ago
Build test asset bundle into build/test folder
7 Years Ago
Updated Unity version
7 Years Ago
Set readableCollisionMeshes flag on server
7 Years Ago
Players drop weapons on death, initializing analytics, NPCs no longer open doors.
7 Years Ago
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
7 Years Ago
Added GameAnalytics
7 Years Ago
Cherrypicking window fix
7 Years Ago
[D11] Server side PlayFab stats for structures built
7 Years Ago
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
7 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
7 Years Ago
Oilrig AI spawns and cover points backup
7 Years Ago
[D11] Controller vibration when radiation overlay active
7 Years Ago
[D11] [UI] Added support for parsing the Canvas Renderer component.
7 Years Ago
[D11] Enable/Disable SharePlay - PS4
7 Years Ago
[D11] Server commands for enabling/disabling all runtime spawning.
7 Years Ago
Fixed double-mouse-down drags causing issues
7 Years Ago
Medikit doesn't activate if at full health. Shows info message instead
7 Years Ago
Ammo counter on the right now shows ammo in reserve, NOT clip capacity.
7 Years Ago
Fixed non-matching profiler endsample
7 Years Ago
Nuked optimize animator; no longer beneficial Updated ragdoll prefabs to use articulated occludee directly
7 Years Ago
Building unit icons now position themselves correctly on both listen server and real clients
7 Years Ago
Fixed Ocean Patrol Paths NRE blocking some test scenes
7 Years Ago
Sewer FX & backup.
7 Years Ago
Fixed all the bugs with all the other map icons
7 Years Ago
Map icons for unit ownership in multiply-unit buildings mostly working. Position issue in real client/server left to fix. Some other fixes in here also.
7 Years Ago
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
7 Years Ago
minicopter progress
7 Years Ago
Backup
7 Years Ago
Oilrig progress backup
7 Years Ago
merge from main
7 Years Ago
pressure pad pickuppable
7 Years Ago
mat
7 Years Ago
Moved some hard-coded params to material; tweaks
7 Years Ago
buoyancy perf improvements
7 Years Ago
FX files. Backup.
7 Years Ago
Temporary: Added more steps to the loading screen around Sending Client Info
7 Years Ago
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
7 Years Ago
mfm
7 Years Ago
Scene & prefabs.
7 Years Ago
RF nre fix
7 Years Ago
Fixed window colliders that let a player walk right through
7 Years Ago
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
7 Years Ago
Backup
7 Years Ago
[D11] Test scene for mem profile
7 Years Ago
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
7 Years Ago
Fix small Lua error in weapons module
7 Years Ago
re-upping this as accidentally deleted the repo, not my workspace
7 Years Ago
[D11] Server commands for viewing all entity spawns in the main log.