201,675 Commits over 4,171 Days - 2.01cph!
Fixed foliage displacement entity type check
Foliage displacement pooling, global config, base support for all entity views
Conversations UI flip test
Prefab env scene
[D11] frontend tidy up WIP
[D11] Changed icons in hud
[D11] [UI] hid server maintenance message on the main menu
[D11] Enabled options menu from pause menu
made fur slightly less awful
default params for DebugEx.Log
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
Update asset fiddler to not apply mip streaming on billboards
Disable mip streaming on billboards
Existing addons get removed when adding new addons to the same slot
Building addons can disable interactions on the parent building
Addon slot persistence basics
[D11] [UI] add left and right arrows to main menu titles
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
[D11] [UI] only open server info popup if the server exists
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
update sponsorship UI
tweaked sponsor logo, sorting out folders, updated sponsor definitions
updated some UI mipmap setting
Unified the countdown timer between the countdown and respawn screens
switched back the career resume canvas to camera overlay to fix sorting
Countdown beeps plus other minor edits
Delete save confirmation panel
fixed global panel message button position
Adding some interface sounds (all with commercial use non-attribution licences)
Updated countdown UI to TextMeshPro text
Return to menu if reply fails to load, better error if an entity isn't found for some reason
wip sponsorship UI, getting latest
tweak career generation overlay
Fixed spectate text assignment bug
Lot purchase UI, and made building units have a real purchase price var, although it's still always $500 at the moment.
added car4, car5, car6, car7 to map pool
Career mode now stats on normal AI instead of easy, goes up to hard after the first 2 matches
Unit bars now go red when not MatchReady.
Durability text goes red at 0.
added large battery
small generator emits 50 power
Durability now correct clamped 0-100.
Wrapped Durability CareerState in a property to handle clamping and be cleaner.
set angular velocity on soccer and basketballs so they spin
can only use number keys to select units on your own turn (ui bug only)