199,780 Commits over 4,140 Days - 2.01cph!
Tweaked various Human Male animations.
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
Human Male View prefab update
Updated to latest UnityVS.
Fix for the System CPU shiz.
[ultimate_soldier] gun kickback force
[ultimate_soldier] gun kickback force
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Updated Player, Tag and Build settings.
Made default human material colors not so terrible...
Animation import updates. Controller cleanup for bear and sabertooth.
[ultimate_soldier] bodies sometimes bleed a bit
[ultimate_soldier] bodies sometimes bleed a bit
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
[ultimate_soldier] bullet impact velocity
[ultimate_soldier] bullet impact velocity
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Updated network cabinet prefab to use the new cabinet prefab.
Updated network cabinet prefab to use the new cabinet prefab.
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
added "thompson" layers to the devplayeranimation script
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
Runtime commit, just to make sure we're all running from the same origins.
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Updated @UnityVS (works with 64bit editor now!)
Ocean prefab updated with correct Ground layer for the seabed