224,148 Commits over 3,684 Days - 2.54cph!
Added basic FSM AI
Cleanup
Added basic FSM AI
Cleanup
more entity serialisation wip
Tweaked fire particle materials, including flame thrower
more UI tweak, added turn indicator glow
CmdSetTag now looks up entities properly.
Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
separate material for rocket_decals without decal functionality
fixed squad editor with new EntityManager
ground meshes
launchsite scene update
entity init / protobuf wip (squad editor broken)
IK on humans
made shadows appear around the humans feet
reworked UnitManager into EntityManager, updated all refs
Fixed recticle states, cable creation merged to Cable
Fixed recticle states, cable creation merged to Cable
Stats links, sidebar active fix
Game, board, teams, tiles and units all now have a new Entity base class which has the id and tags
Cable editor, pre-wired stuff
Cable editor, pre-wired stuff
Narrow down results a bit
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Analytics aggregator using right path for open
Bit of cautious thread safety
Restart cache timer on invalidate
Changed my mind, lets fix, not filter
Only report exceptions from official servers again
Exception reporting filtering
Exception reporting filtering
Get developer list from manifest
Merge from decal_instancing
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Added transform caching to decals
Optimized decal command buffer refresh
Enabled decal instancing by default
Fixed comments sometimes getting stuck on top of each other
Comment marker ticks fade out when their comment is displayed
Fixed possible KeyNotFound exception
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity