193,864 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Removed using UnityEditor.iOS.Xcode directive in FixedArray (hi ptrefall)
10 Years Ago
Not used anymore
10 Years Ago
steamworks
10 Years Ago
Increased spawn densities, more sticks should spawn in forests
10 Years Ago
Re-exported Owl character & anim set with updated hierarchy
10 Years Ago
Fixed NRE in DoLandingEffect/DoJumpStartEffect
10 Years Ago
Fixed client worlditem NRE Removed vehicles and horse riding
10 Years Ago
Work on generating good SDF masks!
10 Years Ago
Disabled legacy deploy LOS test (was breaking shelf deployment) Added vehicles and horse riding
10 Years Ago
wood door texture fixes (leftovers in AO map and diffuses)
10 Years Ago
Started collision change Removed old shot selection method
10 Years Ago
10 Years Ago
Should fix "only legs" Should fix not being able to build Fixed supply signal not working (referencing plane by string) Loot tables Removed AK47 Updated phrases
10 Years Ago
Door guides
10 Years Ago
- Deleted old floor_triggered_turret prefab and replaced with Floor_Hatch_Triggered (minus a turret child)
10 Years Ago
adding floor stones to temple court.
10 Years Ago
added temple stones to max, adding to scene
10 Years Ago
Shelves copy pasta
10 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
10 Years Ago
- Removed all turrets from the Factory tileset and updated prefabs
10 Years Ago
removing previous folder
10 Years Ago
moving sheves into the new deployable prefab folder
10 Years Ago
Doors use guide skins
10 Years Ago
- TT_Laser can now specify how many times to warning flash before activating laser - Made a laser script that raycasts to position and scale laser beams according to surroundings - Made a quad laser turret and test scene
10 Years Ago
Fixed door knock effects being referenced by string Doors aren't BuildingBlock derived Fixed shutters etc not breaking when wall fell down
10 Years Ago
Added rig test anims for Owl
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
10 Years Ago
Shelves models, LODs, Gibs, COL
10 Years Ago
Shutter icons
10 Years Ago
Made Socket_Specific more explicit Window bars crafted items
10 Years Ago
Fixed codelock using strings for effect prefabs
10 Years Ago
AA on rendered icons Doors are craftable items
10 Years Ago
deleted old Igor UI anim
10 Years Ago
Added Elvis portrait anim + meta
10 Years Ago
Mavis run changes
10 Years Ago
Removed window bars / door from planner
10 Years Ago
Changed HUD offset Updated configs
10 Years Ago
Compile debug+release together
10 Years Ago
Moving AmplifyColor back to ThirdParty
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Test that referenced prefabs are in an asset bundle
10 Years Ago
10 Years Ago
ValidateObjectReferences
10 Years Ago
Prefab fixes
10 Years Ago
FOR FUCK SAKE maya source scene
10 Years Ago
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10 Years Ago
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