198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Version++ Camera module prediction crap for particle FX (is shit)
7 Years Ago
Loading errors back to normal Log instead of Error so they don't spam up the console
7 Years Ago
career creation colour picker creates palette from kit definitions
7 Years Ago
Stop the plane getting pushed around by NPCs riding it in listen server mode
7 Years Ago
Hooked up new magic animations Fixed activeSpell not being set correctly on client
7 Years Ago
CombatLog should insert player names instead of prefab names when possible
7 Years Ago
Slight item tooltip spacing improvements Item tooltip doesn't go crazy when it's on the far right side of the screen
7 Years Ago
Fixed corpse loot prefab lookup
7 Years Ago
tons of player animation fixes.. man this shit was broken ( moar stuff )
7 Years Ago
tons of player animation fixes.. man this shit was broken
7 Years Ago
Can cast magic with item equipped in secondary hand.
7 Years Ago
Fixed the connect and disconnect buttons
7 Years Ago
Might have fixed server not recognizing when player was on secondary equipment set
7 Years Ago
double mounting bugfix
7 Years Ago
Fixed popups root in main menu not being enabled (was breaking server info) Fixed combat log displaying damage prompts when 0 damage was dealt
7 Years Ago
Default graphic level isn't potato
7 Years Ago
Fixed hud targeting and missing status effect widgets
7 Years Ago
Fix NRE on spell complete
7 Years Ago
Added a tooltip to explain the new naming stuff
7 Years Ago
WiseGuysTools edit
7 Years Ago
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
7 Years Ago
compile fix again
7 Years Ago
compile fix maybe
7 Years Ago
7 Years Ago
7 Years Ago
Belt should no longer accept any item that isn't a spell or consumable
7 Years Ago
Fixed prop spawns
7 Years Ago
Fixed shadow-related core/skin shader errors
7 Years Ago
Wearable and holdable items now go into main inventory by default when picked up (not the belt bar) Spells and consumables should still go onto the belt
7 Years Ago
ch47 protection added removed debug.logs
7 Years Ago
2 more seats on ch47
7 Years Ago
nre fix network++
7 Years Ago
Big refactor to how game modes run. Will be some bugs, but this is better. Bit more like Bill F's original zombie mode as well.
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Manifest & asset split.
7 Years Ago
merge from main
7 Years Ago
a million mounted fixes, upside down vehicles, recoil etc multiple seats for ch47 and sedan added swapseat command
7 Years Ago
update mod inventory panel
7 Years Ago
LookAtHealth ui now appears if the player has a spell target (can see other players health when casting spells, good for healing)
7 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
7 Years Ago
fix what's new panel Tweak editor panel windows
7 Years Ago
Bypass movement antihack detection for now
7 Years Ago
weather system basics
7 Years Ago
Fixed FP API public key (was rust's)
7 Years Ago
Deleted Sine
7 Years Ago
Move items.asset into an assetbundle Rebuild manifest AssetBundle splits
7 Years Ago
Scene stuff
7 Years Ago
updated chinook client collider