198,617 Commits over 4,140 Days - 2.00cph!
Version++
Camera module prediction crap for particle FX (is shit)
Loading errors back to normal Log instead of Error so they don't spam up the console
career creation colour picker creates palette from kit definitions
Stop the plane getting pushed around by NPCs riding it in listen server mode
Hooked up new magic animations
Fixed activeSpell not being set correctly on client
CombatLog should insert player names instead of prefab names when possible
Slight item tooltip spacing improvements
Item tooltip doesn't go crazy when it's on the far right side of the screen
Fixed corpse loot prefab lookup
tons of player animation fixes.. man this shit was broken ( moar stuff )
tons of player animation fixes.. man this shit was broken
Can cast magic with item equipped in secondary hand.
Fixed the connect and disconnect buttons
Might have fixed server not recognizing when player was on secondary equipment set
Fixed popups root in main menu not being enabled (was breaking server info)
Fixed combat log displaying damage prompts when 0 damage was dealt
Default graphic level isn't potato
Fixed hud targeting and missing status effect widgets
Fix NRE on spell complete
Added a tooltip to explain the new naming stuff
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
Belt should no longer accept any item that isn't a spell or consumable
Fixed shadow-related core/skin shader errors
Wearable and holdable items now go into main inventory by default when picked up (not the belt bar)
Spells and consumables should still go onto the belt
ch47 protection added
removed debug.logs
Big refactor to how game modes run. Will be some bugs, but this is better. Bit more like Bill F's original zombie mode as well.
a million mounted fixes, upside down vehicles, recoil etc
multiple seats for ch47 and sedan
added swapseat command
update mod inventory panel
LookAtHealth ui now appears if the player has a spell target (can see other players health when casting spells, good for healing)
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot
Added core/skin shader AO strength factor
Added tri-ace AO-based horizon specular occlusion by default; all core shaders
Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now
Updated core shader inspectors to display warnings regarding texture color spaces
fix what's new panel
Tweak editor panel windows
Bypass movement antihack detection for now
Fixed FP API public key (was rust's)
Move items.asset into an assetbundle
Rebuild manifest
AssetBundle splits
updated chinook client collider