198,646 Commits over 4,140 Days - 2.00cph!

7 Years Ago
ripped out a bunch of climate weather shit made a new set weather console command code gen
7 Years Ago
Hapis progress
7 Years Ago
merge from weather system
7 Years Ago
server compile fixes
7 Years Ago
weather network sync (hopefully)
7 Years Ago
updates to vm gesture source
7 Years Ago
tier requirement met boosted to 0.5 from 0.05 to stop mood becoming impossible to improve
7 Years Ago
merge from main
7 Years Ago
cleanup, prep for network sync
7 Years Ago
FX tweaks
7 Years Ago
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
7 Years Ago
Site A tunnels progress
7 Years Ago
wind support
7 Years Ago
update WIP career UI update icon font
7 Years Ago
apply mood value to portrait animator to make mouth expression change
7 Years Ago
reworking some career league/team generation stuff in prep for career balancing work
7 Years Ago
WeatherFX fade, sound support, etc
7 Years Ago
merge into main
7 Years Ago
fixed server collider
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
not much
7 Years Ago
Restore g_FailedSounds on OSX
7 Years Ago
merge from main
7 Years Ago
Weather fixes
7 Years Ago
interactive garage door / wheel files backup
7 Years Ago
Enum generation and enum parsing for Stat and Activity defs uses consistent formatting of the asset name
7 Years Ago
Fixed StatTypeDefinition enum parse using the asset's displayname override
7 Years Ago
Might have fixed the NRE on load if someone equipped something with RMB
7 Years Ago
Revert rmb to equip items
7 Years Ago
Hapis progress
7 Years Ago
EntityInspectionWidget refreshes it's entire contents every 2 seconds Removed some stats from the EntityInspectionWidget display for units, gave most of them color gradient data Reduced UnitInfoWidget's portrait refresh stat change thresholds (health and mood tirgger a portrait update when they change by 2.5% or more, down from 10%)
7 Years Ago
changed hunger curve to match hunger effect names
7 Years Ago
Force medieval item loadout for builds
7 Years Ago
vm source update
7 Years Ago
Spiderfang; fbx, textures, prefab and materials - materials subject to change - i'd love some subsurface scattering on the fleshy parts
7 Years Ago
fixed sword lod materials
7 Years Ago
removed peckish effect to create a period of nutirition where the unit is neither hungry nor well fed
7 Years Ago
7 Years Ago
Wooden Shield, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
Building Is Good
7 Years Ago
7 Years Ago
Wooden Sword, fbx, prefab, textures (there's a couple of extra textures for when the core shader is fixed, unless it's the version i'm on) and material.
7 Years Ago
Working on my building
7 Years Ago
Merge from main
7 Years Ago
Working on a King Of The Hill thing. +NetworkLevel fix for city editing.
7 Years Ago
AI data save just in case it was important
7 Years Ago
Reenabled item equipping with RMB from inventory for head/chest/legs and feet slots Fixed decay text on the item tooltip not being filled in
7 Years Ago
source file checkin
7 Years Ago
hollowed out the chinook's collision mesh ( server )