198,646 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Players spawned via console commands are now added to the active player list (this fixes systems like status effects not working on dummy players, might have side effects?) Added combat logs for heals CombatLogUI can now recognize heals and prints appropriate messages
7 Years Ago
Transitions between different game mode states working nicely
7 Years Ago
Unsaved change
7 Years Ago
Fixing game mode transition issues
7 Years Ago
Save particles
7 Years Ago
update wip career ui
7 Years Ago
merge from main
7 Years Ago
more weather shit, updated unity post stack, ripped out various post components
7 Years Ago
New spell stuff.
7 Years Ago
Cleaned up animator parameter warning spam Fixed blocking animator parameters
7 Years Ago
Heal fix. Loot table tweak.
7 Years Ago
Check ItemModProjectileSpell actually has a projectile before attempting to spawning it
7 Years Ago
Fixed zombie respawn issue, and IsServer door definition spam
7 Years Ago
Weather types now support multiple FX prefabs
7 Years Ago
final few items for now
7 Years Ago
Made it possible to enable/disable the stat manipulators for an Effect in the editor Hot and scorching effects no longer have any stat manipulations (testing)
7 Years Ago
Added "GroupEntities" source to CandidateEntityFilter.EntitySources Changed most building target filters to use Group Entities source Food storage need no longer requires a specific amount of meat, only that the tribe build a rack, has much lower cohesion drain rate
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
Better mana gear in the editor
7 Years Ago
if a container is an item it will now only add contained entities to supplies if placed
7 Years Ago
Healing spell setup. Added one to the editor starting gear.
7 Years Ago
Door init test
7 Years Ago
removed unnecessary SupplyInfo class
7 Years Ago
AI reacts to aggression beyond its aggro range.
7 Years Ago
Added option for debug spawner to add dead units and items to the player tribe supplies component
7 Years Ago
Fixed TribeWidget not updating mood color bar
7 Years Ago
Fixed a fairly massive oversight that prevented behaviour sim ticks from running while a unit was in the player command cooldown
7 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
7 Years Ago
Broken talent icon fix. Heal fx fix.
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
7 Years Ago
art file checkin
7 Years Ago
added a new career map
7 Years Ago
tweak owner text position re render unit portrait
7 Years Ago
EntityConsumeValue has more valid interactions listed to write
7 Years Ago
Fixed some bad consideration curves in Human/Food
7 Years Ago
Save
7 Years Ago
AI logging Fixed AI debugger nodes not showing default curves on considerations
7 Years Ago
default kit to cyan
7 Years Ago
made deer idle look less alert so when they are actually alert you can tell.
7 Years Ago
Nospawns setup for eating debug Debugger fixes
7 Years Ago
moved career and logo generation to coroutines. added progress bar to career creation. UI is fucked.
7 Years Ago
Pause UI save/load button fixes, probably?
7 Years Ago
Misc cleanup
7 Years Ago
Fixed various building persistence issues.
7 Years Ago
merge main
7 Years Ago
cherry-pick
7 Years Ago
first checkin of Ruin Art source files
7 Years Ago
fix undefined behaviour in m_VoxWords population