133,991 Commits over 4,262 Days - 1.31cph!

10 Years Ago
Fixed incorrect collision meshes on twig roof sides
10 Years Ago
set up aim throwing for pickaxe
10 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
10 Years Ago
WIP
10 Years Ago
AH logs include frame number
10 Years Ago
Fixed flow control warnings in ocean and river shaders
10 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
10 Years Ago
AH tweaks
10 Years Ago
Added back river flow; still needs work
10 Years Ago
slight tweaks to the rifle walk animation
10 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
10 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
10 Years Ago
Changed default decay tick interval to 10 minutes
10 Years Ago
Fixed river flow transitions to ocean
10 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
10 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
10 Years Ago
Attempt to fix RUST-689
10 Years Ago
Added river foam
10 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
progress
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
Reverted rust/std transmission changes
9 Years Ago
Tree stump materials didn't have horizont occlusion
9 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
9 Years Ago
backup
9 Years Ago
Touched water shaders to fix out-of-date staging
9 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
9 Years Ago
set up aim throwing for longsword & salvaged cleaver
9 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
9 Years Ago
Additional road prefab, broken type, no pavement
9 Years Ago
Transparent layer tweak (RUST-842)
9 Years Ago
Adding watch tower staircase models and prefabs
9 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
9 Years Ago
Fixed BaseMelee editor / standalone inconsistency
9 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
9 Years Ago
WIP
9 Years Ago
merge from prerelease
9 Years Ago
progress
9 Years Ago
EAC update
9 Years Ago
EAC hashtool missing files
9 Years Ago
almost a biome
9 Years Ago
Reduced high quality water mesh tessellation by ~20%
9 Years Ago
RustBuilder update
9 Years Ago
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9 Years Ago
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
9 Years Ago
LSO: Fixed decal materials not receiving LSO LSO: Fixed state not saved to cfg (RUST-1051) LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest LSO: Fixed height normalization error LSO: Added max height map size (4096)
9 Years Ago
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
9 Years Ago
Launcher rebuild
9 Years Ago
backupz