193,446 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Rocket factory / Fixed Lodding issues / added lights to mark usable doors / added broken windows near makeshift walkways
7 Years Ago
Changes to evaluation target things. DecisionContext.GetEntity is now passed into the evaluation methods. Consideration and Condition now take self and target instead of EvaluationTargets. WIP changing all the considerations and conditions ever.
7 Years Ago
New NPC class stuff
7 Years Ago
Various
7 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
7 Years Ago
Seems to be working properly. Needs improvements though.
7 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
7 Years Ago
Editor UI tooltip
7 Years Ago
North loot tweaks
7 Years Ago
TooltipElement NRE fix when parent screen has no tooltip widget
7 Years Ago
Downscaled a few textures
7 Years Ago
Optimized rocket factory walkways geometry
7 Years Ago
Various Scenario Editor bits, removed game_scenes config file and related code Scenario editor time controls, hour scrubber
7 Years Ago
cleanup
7 Years Ago
Update
7 Years Ago
strip spaces
7 Years Ago
TreeModelEditor exposes search terms for mesh fields
7 Years Ago
TreeModelEditor for quicker setup
7 Years Ago
Northern snow and ice work
7 Years Ago
added target filter to UnitSelection, attack targetting checks it.
7 Years Ago
chromium asset://mapimage handler
7 Years Ago
Game mode can override camera profile
7 Years Ago
junkyard - base scene setup and autospawn prefab
7 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
7 Years Ago
Getting towards normal usage
7 Years Ago
Admire animations - adding to DB
7 Years Ago
Fixed recurrent GC alloc in TSSAA
7 Years Ago
merge from main
7 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
7 Years Ago
more tutorial work
7 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
7 Years Ago
Fixed beard sometimes not showing
7 Years Ago
merge from main
7 Years Ago
deco for door and windows, models/gibs/prefabs
7 Years Ago
Simplifying mission code by removing personal character missions (at least for now)
7 Years Ago
Correctly show gang missions on the map
7 Years Ago
Removed all individual player mission stuff, with some refactoring to support it. Gang missions only now. Container types implement a new IContainer interface.
7 Years Ago
Fixed wolf not being carryable
7 Years Ago
RTSCamera now remembers what unit it was following when saving/loading
7 Years Ago
adding wip hologram shader for squad editor
7 Years Ago
fixed see though unit render bug
7 Years Ago
Comment only
7 Years Ago
AI debugger now shows Goal Momentum
7 Years Ago
Decor spawns cleanup
7 Years Ago
Agent debug panel now shows goal momentum
7 Years Ago
DecorPopulationSettings OnValidate removes null prefabs. DecorPatch warns if there are no prefabs.
7 Years Ago
Fixed camera controls not working
7 Years Ago
queen lair stuff
7 Years Ago
.
7 Years Ago
Replaced all OR conditions with ConditionGroups in OR mode. Node editor now shows the condition mode. Changed some conditions to use GetEntity instead of Target. Disabled some filtering and validation of conditions pending a check for blackboard key targets.