135,868 Commits over 4,293 Days - 1.32cph!

10 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
10 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
10 Years Ago
Grenade wall placement uses spherecast, less range
10 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
10 Years Ago
Network++
10 Years Ago
Hunch Bunch
10 Years Ago
10 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
10 Years Ago
Linear again
10 Years Ago
Fixed glow around player preview (RUST-1179) Converted player_preview lights to spot instead of direct Added SMAA to player_preview
10 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
10 Years Ago
Benchmark scenes force Random.seed to be identical on every run
10 Years Ago
Fixed twig strong side not receiving any damage from arrows
10 Years Ago
Tweaks
10 Years Ago
vm grenade anim updates
10 Years Ago
NRE fix
10 Years Ago
Fixed potential issue with commandbuffer ordering
10 Years Ago
Fix for RUST-1168
10 Years Ago
Progress
10 Years Ago
wip
10 Years Ago
climate.prefab revert
10 Years Ago
Cleanup bundles folder properly when building
10 Years Ago
Unity launch vars, the same as old builder
10 Years Ago
Tunnel peekaboo glitch fix Scene2Prefab
10 Years Ago
Fixed broken Hapis lake waves (RUST-1178) Added proper lake support in water2; dedicated material, etc Added edit-time placeholder river+lake materials to hapis
10 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
10 Years Ago
Knob Head
10 Years Ago
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
10 Years Ago
changed beancan material values
10 Years Ago
satchel charge model, materials and textures
10 Years Ago
Fixed revz not default to 1 when client cfg is missing
10 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
10 Years Ago
10 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
10 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
10 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
10 Years Ago
Fixed layer toggle with no name in F1 tools
10 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
10 Years Ago
Builder, attempt to detect freezes
10 Years Ago
Final cactus lineup.
10 Years Ago
cactus decor params.
10 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
10 Years Ago
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10 Years Ago
Deleting more tree stuff.
10 Years Ago
Palm trees.
10 Years Ago
Removed 150 more megs of speedtrees we don't need.
9 Years Ago
more arid biome
9 Years Ago
Increased timeout minites to 20
9 Years Ago
pre-biome flip
9 Years Ago
Arid biome colors. Added a headache to myself.