193,647 Commits over 4,079 Days - 1.98cph!
Subtracted player models (again)
increased speed of outro anim blend on ironsights
updated vm ak base pose, transition additions
Removed tired emote from lazy effect.
Emote priority scoring improvements.
Added selectable mission identifier
game viewer state changes now get logged
AI modules can be flagged as high priority and will be evaluated before all other modules
branding/icon update because i have my priorities in order
debug misc
Changed the default value for tv_maxclients from 128 to 64
Added new GameLogger class and moved new logging stuff to it
GameInstance has a GameLogger
Fixed shadow meshes on wall and fountation prefabs
Added secondary item management module to humans as they kinda need that for tools and stuff.
Improved gathering for fire.
Temporarily disabled emote AI because it's annoying.
logging, disable end turn button when clicked
Fixed race checkpoint
Added race description dialog
steamworks files, app id, proj settings
log colour tags stripped in batchmode
Agent and SmartObject editors
Removed BaseEntity.IsUsable (remains on Building)
Slight ordering change in item stats editor
Yet more tooltip fiddling
rock_huge_01 remodel - files/prefab
lost and found central mountain rework
Even more tooltip fiddling
hacky SkinnedMeshCollider test
slot type icons for wear category hides why you have an item on the slot.
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
* Moved player/footsteps/snow*.wav to fallbacks/
Changed the order of some CmdNextTurn actions
Disabled auto start of AI game while I track down cmd verficiation issues