196,979 Commits over 4,110 Days - 2.00cph!
tweaked a bunch of impact f/x
explosives information panel
clothing arrow protection unified with bullet protection
Custom scenarios can be played, saved, loaded
armor information displays in crafting window
TAA alpha stabilization (player_preview)
compile fix
color change for overlay again
new armor info panel
bone armor protects legs as well
Fixed TAA-induced alpha ghosting in player preview
GPV now owns Momentum.
GPV now stores the scores that were arrived at during DM.
Tweaks to sleep AI to make people less likely to sleep during the day for no particular reason.
Removed lower limit on momentum.
overlay mask for armor display
PostProcessLayer fall back to normal render path when TAA is disabled
A bit more robust against NRE in MoveItem from RPC.
OnAttackedFromServer is now sent to specific player, rather than broadcasted.
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
added additional keybinds for devtool time scale adjustment cus macs are shit and don't have half the keys
Session refactoring in prep for full custom scenario support
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
Removed occluder meshes from building blocks (no longer required, cherry pick this)
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed PlaceSourceObjects procedural component (obsolete for a long time)
New entity socket finder checks all player building layers + the crater layer
Removed socket handle components (no longer required)
Fixed the AI debugger having a bunch of duplicate ticks.
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
PlayerBuildingPlacement cleanup