193,638 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Messenger refactor wip
8 Years Ago
8 Years Ago
Fixed SSAO deferred injection Fixed penumbra setting in edit mode Enabled shadow noise dither Reduced shadow radius for spotlight
8 Years Ago
More Ai work.
8 Years Ago
Changed Windows RAM usage API to be similar to resource monitor
8 Years Ago
vm source
8 Years Ago
merge from main
8 Years Ago
Save
8 Years Ago
mace anim blend fix
8 Years Ago
Manual Windows build
8 Years Ago
BestUnitToFormCollection selector now NearestGroupMember Added GroupHasActiveCollections condition Fixed NRE in PopupEditor Migrated all selector types to conditions, added Selector condition type Removed SelectorSettings, wrappers, and related code
8 Years Ago
Added hubs to notifications and mission list
8 Years Ago
Added corner lot support
8 Years Ago
Lost and found level rework, developed the other side of the island and mountain
8 Years Ago
rock_big_02 files/prefab
8 Years Ago
Windows system info tweak
8 Years Ago
Gathering improvements.
8 Years Ago
Added RAM usage to perf text
8 Years Ago
Switched Map toggle to GameManager
8 Years Ago
host turn timeout handling reworked
8 Years Ago
Enabled selectable missions
8 Years Ago
changed format of game log header GameLogger now includes the match start date and time when it builds the log filename
8 Years Ago
Feathers, arrows, chicken loot and stats. Manifest.
8 Years Ago
Fixed bad indents caused by AgentParametersEditor
8 Years Ago
Merge from AI rework cause
8 Years Ago
Merge
8 Years Ago
Fixed tree chopping unlock data
8 Years Ago
rock_huge visual polish
8 Years Ago
Fixed UnlockDefinitionEditor not properly saving or displaying interactions via id lookup
8 Years Ago
Lets not attempt to do a loadout if there is none.
8 Years Ago
Less crashy game traces.
8 Years Ago
Merge from main
8 Years Ago
Use DynamicNavmesh if a scene doesn't have a NavMeshBakeManager.
8 Years Ago
update dynamics decal ressources shader
8 Years Ago
zombie collisions
8 Years Ago
NPC performance
8 Years Ago
Zombie performance fix.
8 Years Ago
Ignitable items can now be lit via specified machine processes as well as other items Exposed Ignite Blackboard Item With Target to the player (This means the torch can now be lit on a lit campfire by the player) Added Ignitable check functionality to ItemFilterSet
8 Years Ago
Unfucked the zombie stats & look from the merge.
8 Years Ago
Unfucked the bear stats.
8 Years Ago
Same for the broken wolf stats.
8 Years Ago
Fixed the boar stats that got fucked during the Rust merge.
8 Years Ago
NPC stats. Animal corpse loot. Cleanup. Minor HUD healthbar tweak.
8 Years Ago
Removed skinnables.
8 Years Ago
NetworkUser work. Has some issues
8 Years Ago
Non-laggy hit detection for the rest of the NPCs. Cleanup. Removed horse spawns.
8 Years Ago
NetworkUser stuff
8 Years Ago
update dynamic decals to latest version updated decal related stuff to make it works with the updated version updated slasher attack FX with decals
8 Years Ago
Fixed a couple of stone piles that were spawning inside cliffs
8 Years Ago
Input stuff