193,638 Commits over 4,079 Days - 1.98cph!
Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
Changed Windows RAM usage API to be similar to resource monitor
BestUnitToFormCollection selector now NearestGroupMember
Added GroupHasActiveCollections condition
Fixed NRE in PopupEditor
Migrated all selector types to conditions, added Selector condition type
Removed SelectorSettings, wrappers, and related code
Added hubs to notifications and mission list
Lost and found level rework, developed the other side of the island and mountain
Windows system info tweak
Added RAM usage to perf text
Switched Map toggle to GameManager
host turn timeout handling reworked
Enabled selectable missions
changed format of game log header
GameLogger now includes the match start date and time when it builds the log filename
Feathers, arrows, chicken loot and stats.
Manifest.
Fixed bad indents caused by AgentParametersEditor
Merge from AI rework cause
Fixed tree chopping unlock data
Fixed UnlockDefinitionEditor not properly saving or displaying interactions via id lookup
Lets not attempt to do a loadout if there is none.
Use DynamicNavmesh if a scene doesn't have a NavMeshBakeManager.
update dynamics decal ressources shader
Ignitable items can now be lit via specified machine processes as well as other items
Exposed Ignite Blackboard Item With Target to the player (This means the torch can now be lit on a lit campfire by the player)
Added Ignitable check functionality to ItemFilterSet
Unfucked the zombie stats & look from the merge.
Same for the broken wolf stats.
Fixed the boar stats that got fucked during the Rust merge.
NPC stats.
Animal corpse loot.
Cleanup.
Minor HUD healthbar tweak.
NetworkUser work. Has some issues
Non-laggy hit detection for the rest of the NPCs.
Cleanup.
Removed horse spawns.
update dynamic decals to latest version
updated decal related stuff to make it works with the updated version
updated slasher attack FX with decals
Fixed a couple of stone piles that were spawning inside cliffs