198,617 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
6 Months Ago
Mini Crossbow second attempt at NRE fix
6 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
6 Months Ago
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6 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
6 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
6 Months Ago
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6 Months Ago
Pitchfork impact
6 Months Ago
Piercer impacts
6 Months Ago
Spawn update
6 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
6 Months Ago
Fixed hammerhead
6 Months Ago
Scene + dir changes
6 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
6 Months Ago
Cleanup. Hammerhead impact assignment.
6 Months Ago
LOD fixes.
6 Months Ago
Iterated on flame arrow
6 Months Ago
Merge from primitive
6 Months Ago
Revert fireball_small. Stationary check is needed.
6 Months Ago
cookingv2 -> bees
6 Months Ago
Setup mini crossbow root object
6 Months Ago
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6 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
6 Months Ago
Bypass stationary system (particles only) on small fireballs
6 Months Ago
Effects: Correctly inverse transform point should we hit an entity
6 Months Ago
Fixed ballista bolt world model colliders
6 Months Ago
Merge from primitive
6 Months Ago
Merge from bowturret
6 Months Ago
Merge from primitive (few merge conflicts in this one)
6 Months Ago
Rearranging to hopefully get a better merge diff
6 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
6 Months Ago
Zeroed the offset & hid the debug gizmos.
6 Months Ago
Various polish
6 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
6 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
6 Months Ago
Fixed the fix.
6 Months Ago
Fix
6 Months Ago
Bal fire iteration
6 Months Ago
merge from primitive -> aux2
6 Months Ago
Ballista fire
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
6 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
6 Months Ago
Add support for advent calendar to give out alternative items in different eras
6 Months Ago
Removed unused ballista stuff
6 Months Ago
merge from primitive -> primitive_gm
6 Months Ago
More projectile tweaks
6 Months Ago
Projectile trail tweak.
6 Months Ago
Stop effect offsets going crazy when hitting an entity
6 Months Ago
Tweaks & heavy offset test.