248,769 Commits over 3,959 Days - 2.62cph!
Allow the player to modify the colour of the building blocked radius around monuments
New spotlight lighting treatment & related textures.
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options
Also applies to colour of team mate markers on the map
relic offer chances
misc
fix chosen card bug, card inital spawnpos
level organizing, etc
Revert ComponentList changes for now. This seems to break things for everyone 😅
Made conversation slightly funnier
Conversation improvements
Bandit King conversation tree
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players
Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions
Each collection type has a corresponding component
https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
merge from hackweek_arabic (phrases update)
Stylesheets @import-ed with a path relative to the local path will also hotload now
Bandit king has a throne nearby and some other general decor
Added the Bandit King to Bandit Camp
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
Fixed null phrases in SocketMods blocking the phrases update
removed unused lights, underwater_plants roughness tweaks
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
Restored server filters category texts, fixed the TMP SubMesh hell
Don't have the host do this, doesnt work that way
Fixed parenting not working on non-host client
Fixed option menu dropdowns not clickable
Dont need change event at all here
Fixed bad RPC logic in VehicleSeat
Add default value to worldspace scale too
materials, sound/sound logic, better interactions in first person
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
Don't apply LocalScale to GetAttachmentTransform
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
fixed dashboard unit scaling
Shortcuts now run on GraphicsItems.
Automatically refactor static fields to try and reduce the number of static constructor call sites
Better networking for player seat assignment
Can now multi-select resources in the asset picker of a list entry to select multiple items at once. Resolves Facepunch/sbox-issues#5934
https://files.facepunch.com/CarsonKompon/2024/August/07_14-28-ConcreteRiograndeescuerzo.mp4
Ask the host to enter/leave cars
rename test scene, add namespaces, auto assemble for testing, debug bool, determine if puzzle is complete