248,730 Commits over 3,959 Days - 2.62cph!

5 Months Ago
Loading works
5 Months Ago
Improved jeep handling Jeep tries to stay upright
5 Months Ago
Improve water shader Code for planar reflections Delete this seemingly unused camera Scene setup for planar reflections, disabled otherwise everyone will complain about how shit the game runs
5 Months Ago
Editor can now override world configs
5 Months Ago
Fixed game tips and tool tips formatting
5 Months Ago
Converted vitals label TMP texts to RustText
5 Months Ago
Fix ComponentList breaking when component in the list no longer derives from Component. Resolves Facepunch/sbox-issues#6152
5 Months Ago
Allow visualization of AI senses on the client via RPCs, fix wolves attacking dead players
5 Months Ago
Add ComputeBuffer.SetCounterValue( uint ) for Append buffers
5 Months Ago
Clean: Fixing depr warnings in Third Party/PluginMaster 8 to go. Tests: none, trivial changes
5 Months Ago
Clean: Fixing depr warnings in Third Party/CinematicEffects 10 to go Tests: none, trivial changes
5 Months Ago
Fixed stylesheet @import hotloading without disrupting existing stylesheet imports. Resolves Facepunch/sbox-issues#5317
5 Months Ago
Fixed USP bodygroups
5 Months Ago
Don't try to get every single IRespawnable, only ones on the same level as our HealthComponent - this was causing issues when killing someone while they were in a vehicle,, it'd kill EVERYONE, and the vehicle.
5 Months Ago
Clean: Fixing depr warnings in Assets/Editor - Removed obsolete BuildOptions usage (they do nothing on native side) - Using explicit EditorGUILayout.ObjectField with AllowSceneUsage parameter overload - More PrefabUtility conversion - TextureImporterFormat.AutomaticTruecolor -> TextureImporterCompression.Uncompressed 12 warnings to go. Tests: none, trivial changes
5 Months Ago
Refactor use system, reply out with toast saying why we can't use something
5 Months Ago
Show current state when playing editing live scene https://files.facepunch.com/ziks/2024-08-08/sbox-dev_OVwPBjVssA.mp4
5 Months Ago
v_usp: fixed two-handed firing anim errors
5 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
5 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
5 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
5 Months Ago
Fix NRE when pasting gameobjects
5 Months Ago
Adjust input state reset logic
5 Months Ago
Clean: Fixing depr warnings in Scripts/Audio - Removed the method containing deprecated usage, as it was trying to call into a native method that no longer exists. Tests: None, trivial change (no usage)
5 Months Ago
Bugfix: Prevent Scene2Prefab from always switching to default scene I dingussed up in the previous commit by doing extra changes after testing. Reverted small part of the change because Scene handle becomes invalid when loading a new scene. Tests: Ran "Locate Renderers with no LOD Components" - it returned back to original scene properly
5 Months Ago
Refactor Track serialization Save a bunch of lookup data on property tracks
5 Months Ago
State machines actually function again
5 Months Ago
Given jeep a display name so if someone destroys it it'll show up in the feed
5 Months Ago
HealthComponent.MaxHealth is exposed and defined properly - give jeep a bunch of health
5 Months Ago
More jeeps around the map just in case
5 Months Ago
Add a bunch of jeep spawners in each base
5 Months Ago
Clean: Fixing depr warnings in Editor/Rust - Added a bit of error checking to SceneToPrefabs to avoid accidents - EditorApplication -> EditorSceneManager for all scene related work - ListView event changes, onItemsChosen -> itemsChosen, onSelectionChange -> selectionChanged 27 warnings to go. Tests: ran Scene2Prefab/Locate Renderers with no LOD Components - it detected a number of issues, so green. Other changes are trivial.
5 Months Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
5 Months Ago
Raise Conquest game duration
5 Months Ago
Fixed floating helicopter on helipad
5 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
5 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
5 Months Ago
Copy Paste keys
5 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - EditorGUIUtility.LookLikeControls -> manual setting field and label widths 47 to go (I hope) Tests: None, trivial changes
5 Months Ago
Bugfix: Reimplementing PowerLineWireUndo Unity deprecated a couple Undo APIs that broke our utility, so replaced them with new API. Also upgraded PrefabUtility usage and nuked a couple unused public methods (since they used deprecated APIs). Tests: Tested Undo-Redo when adding a new line on power line platform - works
5 Months Ago
Hackweek procedural geometry ditto
5 Months Ago
Extend water plane
5 Months Ago
Added capture point status to the HUD, moved the minimap and chat around
5 Months Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
5 Months Ago
Clean: Fixing depr warnings in LeavesBlowing.cs - Also cleaned empty method 65 to go - I thought this was going to be 0, but turns out there's 65 more errors hiding, so the counter restarts Tests: none, trivial changes
5 Months Ago
Clean: Fixing depr warnings in Rust.AI/ 3 to go. Tests: none, trivial changes
5 Months Ago
Get rid of aces camera preset in fps_testing scene
5 Months Ago
Color track PropertyGenericTrack
5 Months Ago
Spotlight Feedback V2
5 Months Ago
Clean: fixing depr warnings in Scripts/PostProcessing Done by taking Unity's official repo upstream patches for our version of unity for these specific file segments. We should replace our source package via a core package. 5 to go. Tests: Setup debug overlay for normals - still works (though wonky)