198,692 Commits over 4,140 Days - 2.00cph!

8 Years Ago
added collision to building
8 Years Ago
ignore cloaked third party metas
8 Years Ago
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8 Years Ago
Fixed BeforeBuilding shader
8 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
8 Years Ago
BuildingFilterSet supports upgrade check Building upgrade renderers cached from view prefab on init Building upgrades can specify an override string to use when picking meshes from the prefab Building upgrades use new shader driven construction progress visual (rough)
8 Years Ago
new naming convention
8 Years Ago
Fixed server compilation Made thirdparty occlusion culling portable again
8 Years Ago
tags atmos 31
8 Years Ago
more movement
8 Years Ago
Add a lot of the new UI stuff
8 Years Ago
more
8 Years Ago
Fixed bad name getter in DataAsset
8 Years Ago
Pre-allocate behaviour pools in AIManager init. Misc effects cleanup
8 Years Ago
Effect pooling with FixedArray in Entity.Effects components Fixed Dispensers not actually dispensing effects
8 Years Ago
31 atmos added
8 Years Ago
continued Utility cleanup
8 Years Ago
Removed BuildingSettings.BuildingInteractions and associated wrapper Cleaned up filters and moved methods to extension classes
8 Years Ago
more movement stuff
8 Years Ago
Forgot to branch off. Re added steam and shit.
8 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
8 Years Ago
Removed STEAM errors
8 Years Ago
Added LeanTween, wip movement stuff
8 Years Ago
Removed Steamworks.Net
8 Years Ago
Added check direction for AI
8 Years Ago
undone road mat
8 Years Ago
merge trees
8 Years Ago
trees
8 Years Ago
comments
8 Years Ago
Revered to old Definition version with override of DataAsset.AssetName property Cleaned up some stat related utility and extension stuff
8 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
8 Years Ago
Driving changes to remove excessive raycasts Updated prefabs to have collision layer Camera changes to allow multiple views
8 Years Ago
updated truck 3 paintable
8 Years Ago
added a LOS check flag to attack range. Gunker uses LOS
8 Years Ago
FOR FUCK SAKE fix scene UI
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Refactoring
8 Years Ago
Different pattern for deserialize before init
8 Years Ago
Fixed vehicles not showing damage on new client connecting. Related to issue #62
8 Years Ago
Merging latest from trunk
8 Years Ago
some more prep work (overgrowth dressing scene)
8 Years Ago
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
8 Years Ago
basic tile hover glow working and networked
8 Years Ago
some TileView setup on Tile prefab, removed some debug spam
8 Years Ago
8 Years Ago
moved some OnTileHover stuff to BoardView
8 Years Ago
tile hovering wip stuff
8 Years Ago
More summaries and cleanup...
8 Years Ago
8 Years Ago