224,266 Commits over 3,684 Days - 2.54cph!

6 Years Ago
fix turn text
6 Years Ago
more ui tweak, adding missing material
6 Years Ago
Door frame decor / moved pivot up by 1m
6 Years Ago
Douglas fir progress
6 Years Ago
merge upkeep notify into main protocol++
6 Years Ago
merge from main
6 Years Ago
increased miner hat light size added notifications on hud for building decay
6 Years Ago
Network++
6 Years Ago
Merging in PersistentPerson branch
6 Years Ago
Final fixes
6 Years Ago
Crafting stations are now a Machine with a MachineProcess. Separate AI Goal for crafting at building. Fixed potential bad handling of writing components to Blackboard.
6 Years Ago
Moving 24560 to a branch
6 Years Ago
Added "FogDarknessDistance" to climate
6 Years Ago
Missing files.
6 Years Ago
Backup
6 Years Ago
Fog darkening test for diogo
6 Years Ago
Subtracting 24560 because it looks like ass
6 Years Ago
Simplifying
6 Years Ago
Don't actually need INetworkedUser now that I decided to recombine the human and AI user classes back into a single NetworkUser. Just reference the class
6 Years Ago
fuse enemy editor files no pixel group images yet
6 Years Ago
Reduced max dispensed items for all trees and the quarry
6 Years Ago
exposed MaxAutoDispensedItems in dispenser editor
6 Years Ago
crafting table has slot transforms
6 Years Ago
Tags
6 Years Ago
garlic fix
6 Years Ago
Fixed node graph editors eating events when they shouldn't (fixes sidebar scroll)
6 Years Ago
Fixed HUD perf Burn death message Swallow input when chatting Water bottles don't smash on ground, can be picked up Spawn in latest room you entered
6 Years Ago
Data
6 Years Ago
Fixed auto dispense being insane
6 Years Ago
All trees auto dispense and replenish sticks Quarrys auto dispense small rocks
6 Years Ago
Quarries on island1
6 Years Ago
item vertex colours blackness
6 Years Ago
Fixed broken renderer construction mappings for all 4 wooden huts & upgrades
6 Years Ago
data
6 Years Ago
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
6 Years Ago
Compile fix
6 Years Ago
Data save, removed old field + migration code
6 Years Ago
Editor fix
6 Years Ago
latest
6 Years Ago
nospawns spawner isn't underground
6 Years Ago
MachineProcess settings holds a list of interactions, validation migrates old data
6 Years Ago
Cheat fixes
6 Years Ago
Crafting at machine WIP
6 Years Ago
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
6 Years Ago
Standardised periodical dispensable changes (auto-dispense, replenishment) Added missing "add interaction" button in SmartObject editor
6 Years Ago
Cleaned up fire level Level Info Hud Fixes and cleanup Crate hit/smash effects Land effect Pickup/Drop effects Setting on fire Don't play fire sound constantly
6 Years Ago
Fixed roof conditional models in various scenarios
6 Years Ago
removed anim fudge
6 Years Ago
Fixed ResourceView fucking up all the materials ever
6 Years Ago
Time controls blocked when skipping to morning