198,635 Commits over 4,140 Days - 2.00cph!

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9 Years Ago
Automated Linux DS Build #519
bot
9 Years Ago
Automated Windows Build #519
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9 Years Ago
Automated OSX Build #519
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9 Years Ago
Automated Linux Build #519
9 Years Ago
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9 Years Ago
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9 Years Ago
Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
9 Years Ago
Cleaning up.
9 Years Ago
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9 Years Ago
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
9 Years Ago
Added push physics
9 Years Ago
Can collide with AI characters
9 Years Ago
Basic AI working, can walk around.
9 Years Ago
Raknet updates, ignore dodgy packets
9 Years Ago
plant fix
9 Years Ago
disabled small planters
9 Years Ago
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9 Years Ago
Something is cancelling my NavMeshAgent movement. Committing as a reference before I track it down.
9 Years Ago
pumpkin/hemp seed color changes for easier differentiation
9 Years Ago
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec
9 Years Ago
merge into main
9 Years Ago
merge into main
9 Years Ago
merge from main protocol++
9 Years Ago
phrases added small planter all plants have minimum distance all plants can be planted in planters planters have snap-to sockets for ideal placement planters provide 3x growth rate vs terrain xmas stockings last 10 refills before destroying xmas stockings only refill when they are empty manifest phrases
9 Years Ago
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Projectile update improvements
9 Years Ago
Harbor_2 ground meshes progress
9 Years Ago
Schema
9 Years Ago
Updated manifest
9 Years Ago
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9 Years Ago
Added grenade attach/drop anims & updated animators, ready for code to update functionality
9 Years Ago
Updated santa hat
9 Years Ago
Harbor_2 progress
9 Years Ago
Fixed xmas/halloween skins being in crates
9 Years Ago
Fixed waterpipe shotgun transparency GameSteup closes the loading screen properly on workshop scene Fixed error when saving texture in workshop Fixed https://sentry.io/share/issue/35313037392e313931373030323531/ Adjusted SAR workshop icon Adjusted SMG workshop icon Fixed workshop guitar spec
9 Years Ago
Tweaked reload verification
9 Years Ago
Fixed projectile update logging as projectile ricochet Increased projectile update angle interval Fixed projectile update also sending on ricochet
9 Years Ago
Cleaned + Unified our tools menu Fixed C4 viewmodel shadows Fixed Smoke grenade shadows Fixed some worldmodels not being in bundles
9 Years Ago
Potential fix for error on throwing some clothing items
9 Years Ago
Fixed https://sentry.io/share/issue/35313038302e313832313031333537/
9 Years Ago
Fixed https://sentry.io/share/issue/35313038302e3738343432373236/
9 Years Ago
Fixed https://sentry.io/share/issue/35313038302e313431383237383831/
9 Years Ago
Harbor_2 progress
9 Years Ago
Fixed https://sentry.io/share/issue/35313037392e313736383739373039/
9 Years Ago
Fixed https://sentry.io/share/issue/35313037392e313533323835373531/
9 Years Ago
Fixed https://sentry.io/share/issue/35313037392e313736393034383230/
9 Years Ago
Potential fix for https://sentry.io/share/issue/35313037392e313231363734363739/