224,880 Commits over 3,714 Days - 2.52cph!

6 Years Ago
disabled battle mode gameobject
6 Years Ago
update portrait shader fix unit shader
6 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
6 Years Ago
Cleaned NetworkLevel loading interface
6 Years Ago
Null check
6 Years Ago
re-enabled global ui
6 Years Ago
each powerup has their own class tweaked player hitbox blinking player brake-cannon powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
6 Years Ago
Stats screen stuff Made SurfaceType icons Added wall paintable surfaces Added new WallMount prop type and a wall lamp
6 Years Ago
More world stuff.
6 Years Ago
Cleanup
6 Years Ago
Random world stuff
6 Years Ago
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
6 Years Ago
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
6 Years Ago
Added cohesion events
6 Years Ago
increased scientist loot
6 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
6 Years Ago
Might have fixed activity pop up closing immediately after opening
6 Years Ago
Defaulted all modules to all ages
6 Years Ago
AIModuleSettingsEditor updated
6 Years Ago
AI modules can specify which Unit ages they are valid for via flags field
6 Years Ago
6 Years Ago
Move some client-only stuff out the the base player prefab. Spawn it only on client
6 Years Ago
Save
6 Years Ago
Tribe member count + button to open tribe window added to tracker widget
6 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
6 Years Ago
building module now has food need penalty so people don't starve to death while building
6 Years Ago
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
6 Years Ago
Fixed hinged doors occludees
6 Years Ago
default game mode starts with 4 tribe members
6 Years Ago
UnitPathWidget uses LateUpdate for positioning of path guides and icons
6 Years Ago
Building placement tweaks
6 Years Ago
EAC SDK update
6 Years Ago
More UI
6 Years Ago
dead animals now show death string. improved death string generation.
6 Years Ago
Save
6 Years Ago
Numerous UI layout fuckery Game UI has two views, buttons to switch between (play/build)
6 Years Ago
Don't show human specific description on non human units
6 Years Ago
putting back hp text on mini unit frame
6 Years Ago
Throwing Space to quit to menu Lives are shared between the whole server Walk animation
6 Years Ago
Game mode stuff
6 Years Ago
update render portrait to render mask added ui portrait and unit mask render shader added portrait masks added more kit color added wip portrait material
6 Years Ago
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6 Years Ago
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6 Years Ago
more squad editor rework
6 Years Ago
Added Wait For Tree To Fall Action. Woodcutters will now process trunks to logs even if there is no stockpile. Fixed multi unit commands not assigning roles and thus not working properly.
6 Years Ago
admire updates
6 Years Ago
Increased base GPV momentum to 2. Added AI for general stockpiling of items. Fixed CraftItemProcess Progress.
6 Years Ago
NetworkUser
6 Years Ago
TTT: small improvement to GetWeapons-wrapper (#1374)