224,863 Commits over 3,714 Days - 2.52cph!
UnitView looks for "_overlay" or "_damage" mesh instead of just damage
World stuff.
Less stamina used while running.
Rolled delete and rooms logic into new placement system
Bot damage working correctly
Back button on entity panel
Added a search field to the prop window
Refactoring prop placement to be more generic + expandable
Implemented painting module
Fixed bot player not setting ServerPosition
Moved character collider + other stuff
Cohesion to component WIP
Facepunch.Steamworks meta files
Throw exception and fail the build when skinnable item name is incorrect
Fixed small build log typo
Can now click on button prompts again
Fixed being able to click on leaderboard entries that aren't visible
Fixed humans not animating
Gibbable.DoPrepare error message tweaks
Moved xmas event meta file
Deleted ocean clutter prefabs (unused)
Nuked Human and Animal entity types, merged everything into Unit/UnitView. Removed IUnit interface
Clicking on the selected planet will now act as if confirm was pressed
Started work on mouse navigation of the main menu
Fixed menu option placements when planets change scale
Can now only click on navigable planets
Fixed last selected planet being forgotten if it was incomplete
Fixed layer on elevator volumes
Custom Link tooltip functionality
Serializing ISerializables
Optimized elevator volumes (server perf)
top tier atlas mask for damage + material tweaks
Can choose forum default view mode
Fixed case where leaderboard selection could go out of bounds
Can now hold Y to exit a stage while paused
Any entity can use sockets, not just building blocks (presumably breaking everything)
Fixed portraits not getting rendered after unit creation
Misc UI bits
twig tier atlas mask for damage + material tweaks