198,617 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Free infinite ammo for non-playable characters
9 Years Ago
Mainly modifying ProtoBuffers to allow for future passing of AI player data.
9 Years Ago
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9 Years Ago
Clothing world models
9 Years Ago
Fix for water occasionally not visible when exiting caves (RUST-1476)
9 Years Ago
Fixed bear corpse bounds (unable to gather on certain parts of the corpse) Set lock bounds padding to same as door
9 Years Ago
Fixed projectile ricochet verification issues Network++
9 Years Ago
Made skin icon loading a bit more elegant Don't show skins you don't own in skin options
9 Years Ago
Fixed warnings
9 Years Ago
Population is null bullshit is a warning
9 Years Ago
Merged editor QOL from 17874
9 Years Ago
reversed bandage entity changes
9 Years Ago
fixed endless bandage bug
9 Years Ago
Harbor_2 progress
9 Years Ago
GameSetup LoadMenu - skip loading menu screen (but load other needed UI) Skip steam auth in editor Don't show previous life/respawn screen on first spawn in editor
9 Years Ago
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position) EntityTransformNetworking is obsolete Added Facepunch.Tick boilerplate Entity type headers in inspector PrefabId shown in inspector PrefabId set in OnValidate - so it can never be unset Run Preprocess on map entities (editor)
9 Years Ago
Projectiles send periodic position updates when gravity significantly changes their velocity Network++
9 Years Ago
Minor bugfix
9 Years Ago
Importing
9 Years Ago
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
9 Years Ago
Disabling occlusion culling on non-d3d11 platforms
9 Years Ago
Added dynamic occlusion culling system to third party Updated renderer native plugin to latest
9 Years Ago
Removed aspect property Updated metas to match rust project
9 Years Ago
Added missing metas
9 Years Ago
Updated native libraries + added osx and linux
9 Years Ago
Added default compute shader reference in OcclusionCulling component
9 Years Ago
Changed folder organization again for portability
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9 Years Ago
Automated Windows Build
9 Years Ago
Tightened ndc occludee radius in compute Added auto register option to occludee component Promoted cpu test code to API; cleaned Updated scene
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Removed forced context flush on buffer readback
9 Years Ago
Just removing an obsolete file
9 Years Ago
Switched speed trap network message
9 Years Ago
Removed the old pre-vehicles debug car.
9 Years Ago
Fixed splat painting (RUST-1482)
9 Years Ago
Updated native libraries (updated MTU size, RUST-749)
9 Years Ago
Updated character source files.
9 Years Ago
Harbor_1 backup dock grounds harbor_1 definitive meshes added
9 Years Ago
Fixed some issues with behaviour pooling
9 Years Ago
Prepping dockwall overhangs Harbor_1 dressing polish Loading bay LODs Some cover tarp meshes for containers Updated some old prefabs to current models Cover props moved folder and now fully static
9 Years Ago
Parity with rust project
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Changed MTU from 1430 to 1400 (compatibility)