224,863 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Unsaved changes
6 Years Ago
More entity UI
6 Years Ago
UnitView looks for "_overlay" or "_damage" mesh instead of just damage
6 Years Ago
World stuff. Less stamina used while running.
6 Years Ago
Rolled delete and rooms logic into new placement system
6 Years Ago
Fix recursive ref
6 Years Ago
Bot damage working correctly
6 Years Ago
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6 Years Ago
Back button on entity panel Added a search field to the prop window Refactoring prop placement to be more generic + expandable Implemented painting module
6 Years Ago
Cohesion NRE fix
6 Years Ago
Fixed bot player not setting ServerPosition
6 Years Ago
TribeWindow WIP
6 Years Ago
Moved character collider + other stuff
6 Years Ago
Data tidy up
6 Years Ago
ProtoInclude Cohesion
6 Years Ago
Cohesion to component WIP
6 Years Ago
More of the same
6 Years Ago
merged from main
6 Years Ago
behaviour ai tweaks
6 Years Ago
World progress
6 Years Ago
NRE fix
6 Years Ago
Facepunch.Steamworks meta files
6 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
6 Years Ago
Remade human vie prefabs
6 Years Ago
Fixes
6 Years Ago
Fixed small build log typo
6 Years Ago
Fixed build warnings
6 Years Ago
Can now click on button prompts again
6 Years Ago
Fixed being able to click on leaderboard entries that aren't visible
6 Years Ago
Cleanup
6 Years Ago
Fixed humans not animating
6 Years Ago
more fuse enemy stuff
6 Years Ago
Prefab save
6 Years Ago
Gibbable.DoPrepare error message tweaks
6 Years Ago
Moved xmas event meta file
6 Years Ago
Deleted ocean clutter prefabs (unused)
6 Years Ago
Nuked Human and Animal entity types, merged everything into Unit/UnitView. Removed IUnit interface
6 Years Ago
Clicking on the selected planet will now act as if confirm was pressed
6 Years Ago
Started work on mouse navigation of the main menu Fixed menu option placements when planets change scale Can now only click on navigable planets Fixed last selected planet being forgotten if it was incomplete
6 Years Ago
Fixed layer on elevator volumes
6 Years Ago
Custom Link tooltip functionality
6 Years Ago
Serializing ISerializables
6 Years Ago
Optimized elevator volumes (server perf)
6 Years Ago
top tier atlas mask for damage + material tweaks
6 Years Ago
Can choose forum default view mode
6 Years Ago
Fixed case where leaderboard selection could go out of bounds
6 Years Ago
Can now hold Y to exit a stage while paused
6 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
6 Years Ago
Fixed portraits not getting rendered after unit creation Misc UI bits
6 Years Ago
twig tier atlas mask for damage + material tweaks