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9 Years Ago
More fixes
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9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated OSX Build
9 Years Ago
Raknet Durango fixes
9 Years Ago
Added batching to non-moving parts of shop fronts
9 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
9 Years Ago
Item pickup bug fix
9 Years Ago
Trimmed steam specific stuff
9 Years Ago
Forced sign shader recompile
9 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
9 Years Ago
Fixed a bunch of items not being for sale
9 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
9 Years Ago
Fixed Racing Stripes Chest Plate not being for sale
9 Years Ago
Version++
9 Years Ago
Attempting to fix player position persistence, missing something... ManagerExtension persistence data support through generics Remove PlayerComponent.ID stuff that we dont need anymore
9 Years Ago
Save
9 Years Ago
Load game screen, added some more metadata to session saves, lots of UI fiddling
9 Years Ago
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
9 Years Ago
Merging in vehicle collision update.
9 Years Ago
Working player damage from vehicle hits
9 Years Ago
tweaked revolver view model animations
9 Years Ago
Removed the whole player world model and hitbox system on the OWNER client. Everything was taking double damage as both owner and proxy clients took the damage and sent it to the server.
9 Years Ago
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
9 Years Ago
Desires Persistence (may still have some issues)
9 Years Ago
Better/simpler system for player being pushed by external objects.
9 Years Ago
Fixed some more unit replication bugs.
9 Years Ago
9 Years Ago
Improved server/client sync for vehicle hits
9 Years Ago
Fixed inventory NRE on startup
9 Years Ago
Fixed LODs showing in workshop Added Viewmodel viewer in Workshop
9 Years Ago
Improved
9 Years Ago
Metas and fixed a stupid UI infinite loop
9 Years Ago
IUnit to file
9 Years Ago
Some graphics options tweaks
9 Years Ago
Cops mission WIP
9 Years Ago
▌▊▅▍▍▋▅▍ ▄▉▅ ▅▊▇▋▄ !▄▅▊ ▌▄▇▍
9 Years Ago
Fixed options UI toggles not calling correct member on the OptionsManager
9 Years Ago
Various game startup/UI improvements/tweaks
9 Years Ago
Improving character collision by vehicles
9 Years Ago
Subtracting 17527
9 Years Ago
fix for crude barrel drops
9 Years Ago
DId a pass on profiler samples to clean up and spot any bad matches
9 Years Ago
downsized furnace cookie added furnace light dancing
9 Years Ago
Merged blend layer shader changes
9 Years Ago
Fixed PauseUI not setting modal state Reset various spawn population resolutions to sensible values Refactored spawning to support progress tracking
9 Years Ago
Added combining a low-freq mask (alpha) in blend layer
9 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
9 Years Ago
Database can now load DataAssets by ID
9 Years Ago
increased watercatcher health
9 Years Ago
Units are basically replicating properly now.