198,704 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Delete player prefs that store last gamemode/session save name when the files have been deleted
9 Years Ago
tweaked the flashlight offset on the semi_auto pistol viewmodel
9 Years Ago
Fixed unit views not being correctly picked based on age + gender, simplified a bunch of related code Lots of UI refactoring More persistence refactoring, with better saving
9 Years Ago
Fixed door animation snapping with pool.mode set to 2
bot
9 Years Ago
Automated OSX Build #483
bot
9 Years Ago
Automated Linux Build #483
9 Years Ago
* Added Entity.GetFlexIDByName( str ) -> id * render.Pop functions will no longer crash the game when underflowed * Burning props no longer ignite their gibs when destroyed * Enabled full episodic behaviour on HL2 Hunter Chopper
9 Years Ago
vm source update
9 Years Ago
player source update
9 Years Ago
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9 Years Ago
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9 Years Ago
Attachment Points refactor and persistence
9 Years Ago
Updated scene / prefab Fixed analytics in wrong build
9 Years Ago
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9 Years Ago
Increased building cost. Shop is non ownable.
9 Years Ago
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
9 Years Ago
Can now only place deployables inside buildings.
9 Years Ago
Latest steamworks
9 Years Ago
Show store price/market price in inventory
9 Years Ago
Fixed MovementSounds issues
9 Years Ago
SaveLoad handles file extension internally
9 Years Ago
added swag sack model to city scene with material
9 Years Ago
5.4.2
9 Years Ago
added swag sack model
9 Years Ago
Retired some skins
9 Years Ago
Colourize generator descriptions
9 Years Ago
Effects persistence improvements and creation refactor
9 Years Ago
Minor stats refactoring/util
9 Years Ago
Inventory Icons CRC
9 Years Ago
Fixed pumpkin stacking (RUST-1450)
9 Years Ago
trap source
9 Years Ago
trap asset
9 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
9 Years Ago
Fixed nametag issue with pool.mode set to 2
9 Years Ago
Ship rework
9 Years Ago
Fixed layers on two trees
9 Years Ago
Split the harbor crane into two parts.
9 Years Ago
Some more generic cleanup of Sessions.
9 Years Ago
Moved generic save/load handling of sessions into Session. Made nested persisted package for Sessions.
9 Years Ago
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9 Years Ago
Working on some player collision forces. Pretty broken at the moment.
9 Years Ago
Vehicle collisions
9 Years Ago
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
9 Years Ago
put back a SetAge that is probably needed.
9 Years Ago
removed scaling data from aging persistence
9 Years Ago
Updated and cleaned layout Added support for 8 material types Fixed speedtree shader
9 Years Ago
Moved Aging stuff from UnitManager into the appropriate component. Added Aging component persistence.
9 Years Ago
Updated car colliders.
9 Years Ago
Merge from main
9 Years Ago
Removed unused birthTime field in Unit.Aging SmartObject persistent boilerplate