198,711 Commits over 4,140 Days - 2.00cph!
Automated Windows Build #486
Automated Linux Build #486
Angle() can now accept only 1 argument, to match the Vector() global
Remove vehicle seat exit debugging
Added text to explain why you can't get out of that damn vehicle.
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side.
- Some new car audio.
- Fixed up all warnings outside of BuildingSystem.
Automated Linux DS Build #485
Temp extra null checks, trying to catch a server issue
Automated Windows Build #485
Automated Linux Build #485
* game.GetTimeScale & game.GetSkillLevel will no longer try to return data without pushing it first
Automated Linux DS Build #484
Automated Windows Build #484
Automated Linux Build #484
* Fixed CS:GO (v7.5 vtfs) environment maps failing to load
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
Merged back fixed version of
17527
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
More damage on car impact.
Fixed a shitty build only bug with network entities in buildings.
clutter spawn, network++, cmd, loot / vehicle mask
Working on game reset support with new session approach, not quite working yet.
Consoles hate linq.. fuck this shit