221,907 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Updated Facepunch stuff Fixed lingering event listener in InfluenceAndTerritory
7 Years Ago
InteractionPosition.CheckIfBlocked optionally ignores a unit view
7 Years Ago
Fix for reservations not being reservations
7 Years Ago
PersistentPerson and gang stuff
7 Years Ago
Fixed delete / move in paint mode Fixed notification offset
7 Years Ago
InteractionPosition.OnTriggerExit only checks if blocked if the collider was tagged "Unit"
7 Years Ago
Almost finished terrain changes.
7 Years Ago
cash is now $1
7 Years Ago
removed checkpoint objects from city_new_scale_hexes scene
7 Years Ago
working on building scene
7 Years Ago
more BGQ game interrupt fixes version++
7 Years Ago
Fixed map normals, faked map tangent/binormal
7 Years Ago
Automatically deleting particle system Flashlight
7 Years Ago
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game Server logging now shows team name next to connection ID for disconnects
7 Years Ago
map tip fix
7 Years Ago
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7 Years Ago
More terrain work.
7 Years Ago
A couple of IList iterators were gc prone.
7 Years Ago
More work on AI.
7 Years Ago
merge from main
7 Years Ago
reset player rotation on dismount
7 Years Ago
Added NetworkPriority Lights replicate Merge branch 'master' of SandboxGame
7 Years Ago
can place shelves in 1x1 again (whoops!)
7 Years Ago
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7 Years Ago
vehicle debugging
7 Years Ago
Defer OnChange until Initialize finishes
7 Years Ago
fix for interaction positions being blocked by the person occupying them when re-using the same position
7 Years Ago
skin approval
7 Years Ago
loop loading screen
7 Years Ago
Fixed grabber and charger not playing attack sound
7 Years Ago
improvements to preventing people from taking the same interaction position.
7 Years Ago
AI should no longer consider 0 dmg attack targets
7 Years Ago
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7 Years Ago
Fix for searching panel disappearing when starting an AI game
7 Years Ago
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7 Years Ago
wandering idle behaviours use correct animation
7 Years Ago
debug.logs
7 Years Ago
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7 Years Ago
created checkpoint cube prefabs
7 Years Ago
Increased round timers from 60 to 90 secs. Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
7 Years Ago
player commanded action tidy up
7 Years Ago
sabertooth
7 Years Ago
Added PlayerCommanded bool to GPVs. Used for keep desires.
7 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
7 Years Ago
Action tweaks
7 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
7 Years Ago
World list positioning fix Fixed pointer enter / exit on UI controls Fixed slider handles becoming invisible when hovered Fixed possible error while clearing RowLists
7 Years Ago
island-02 mountain rework wip
7 Years Ago
can only pick up non-locked boxes
7 Years Ago
chair no longer syncs position