193,640 Commits over 4,079 Days - 1.98cph!
fix for no water purifier guide
water purifier only produces steam and bubbling sound when water is actually being processed
Blackboard position data holder object ewwwww
manifest, loot, phrases et al
Fixed UnitView OnSoundEvent missing
Added TargetTerritoryConsideration, TerritoryConsideration
Added GroupSelector
AI Territorial module data
Animal sleep goal plan uses territory if applicable
Removed blackboard read/write and filtering from behaviour chain elements that do not require a target for DM
Cleaning up Zone+InfluenceMaps a bit, fixed some potential NREs/bad lookups
bota bag and waterbucket cannot be filled until fully deployed
final water purifier functionality
Updated Selector resharper template
Unit sounds now use an enum.
Fixed a resource loading path in UnitManager that made unit sounds work again
Physics sounds/effects WIP
water purifier functionality
Caught fish sounds (fish trap)
Copy in Blackboard from GoalPlan Decision in UnitDecisionMaker.FindBestGoalPlanVariant
Fixed potential NRE in BehaviourChain.GetBlackboardEntity,cleaned up a bit..
changed the default Editor Inventory Loadout back to the previous one
checking in the previous RustPlayerSkeleton.asset
Selector wrapper drawer bb write key display
Blackboard editor exposure
Deleting the old player Animations folders/files
instahit check improvements
silencer lasts more than twice as long
silencer reduces damage by 25% instead of 30%
fixed the player_model prefab so it uses the new anim controller
optimized and improved the look of the all of the player movement animations
Player preview anim source
AntiHack has instahit convar
exported tiger at correct polycount
improved tiger texture, material and uvs.
Added bullet settings for each gun.
SelectorSettings must implement abstract property indicating which Blackboard key they write to
Mammoth view prefab collider/navmeshagent sizes
Removed BehaviourChainData, replaced with consistent usage of Blackboard throughout DM and data
Destroy mission panel when mission begins
Fixed mission marker on client
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
Fixed remaining gl issues
Automated Linux DS Build #333
changed this to look for animoverridecontrollers as well as animcontrollers for the building construction