193,637 Commits over 4,079 Days - 1.98cph!

9 Years Ago
- More more
9 Years Ago
-weighted building a bit less than collecting/crafting, in the hope that they prefer a tool to a shed
9 Years Ago
Desire.TestItemDesireFulfillment checks for Resources containing the desired Item
9 Years Ago
Item view prefab updates
9 Years Ago
Removed some commented code
9 Years Ago
Fixed Unit views not being correctly parented/zeroed to their entity
9 Years Ago
Fixing more entity scales
9 Years Ago
updated all entity view prefab scales
9 Years Ago
Tweaks to EntityView creation and setup, with better scaling support
9 Years Ago
Weights, unclamped slider on GSE listings BIG STICK Descriptions
9 Years Ago
updated log
9 Years Ago
Controller updates, changed lots of effects to use parallel actions
9 Years Ago
-when decision log is focused (ctrl + alt + x does it and turns it on, if not already so), you can switch filters by pressing 1 to 4
9 Years Ago
EntityView prefab min scale
9 Years Ago
- Added IslandContainerEvents to position people when they're transferred to an island - Sea travel and island tranferring works but is pretty janky
9 Years Ago
removed sound events
9 Years Ago
adding substate machines
9 Years Ago
Disabled "drop undesired item" goal until we can fix it
9 Years Ago
DM no longer disabled durin sleep
9 Years Ago
- Added ContainerUtils.TransferAllEntities - Added ActionTransferContainerEntities - Vehicles now unload all their entities to islands (but not visually yet)
9 Years Ago
- Some cleanup
9 Years Ago
- Fixed some control bugs, reworked a bit of interactions. Needs clean up - Added SeaInteractable - Added World.GetFloorPosition to get the height on island or sea level
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9 Years Ago
Automated Linux DS Build #241
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9 Years Ago
Automated Windows Build #241
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9 Years Ago
Automated OSX Build #241
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9 Years Ago
Automated Linux Build #241
9 Years Ago
Fixed a couple of compile errors for newer versions of clang Merged slightly improved OSX text rendering from upstream (needs improving, still terrible) OSX fonts are now registered for extended char range Fixed anti-aliased OSX fonts using pre-multiplied alpha
9 Years Ago
Waterfall material is opaque because fog Bunch o' data tweaks
9 Years Ago
Lots of things (I'm too tired to write a changelog)
9 Years Ago
Death effect tweak
9 Years Ago
Removed old ticks
9 Years Ago
Unit death/anim tweaks
9 Years Ago
Unit.IsMoving checks current speed vital
9 Years Ago
Fixed UnitMovementSpeedTrigger not working properly
9 Years Ago
Added interactable rock items to the cliffside spawns DesireConsideration never fails, but just outs 0f if no matching Desire was found Units start with a default body heat gen value of 1..
9 Years Ago
Removed throw attack from spears
9 Years Ago
Data
9 Years Ago
Combat values tweaks
9 Years Ago
Removed StatisticalModel data type, cleaned up considerations a bit
9 Years Ago
Effects for each movement mode
9 Years Ago
Unit collection stat boost tinkering Added Mood VE to the fire
9 Years Ago
DSE threshold tweaks
9 Years Ago
Invert IMAvoidThreatAtCurrentLocation response curve
9 Years Ago
AttackTarget resets movement mode on break
9 Years Ago
-reimported stats, they broke
9 Years Ago
Data tweaks Removed unused MaxSafetyNeed and InverseTemperature considerations Added SitByFire GoalPlan under Social / Socialise
9 Years Ago
-CarryingAnything condition fixed, in turn fixes Deposit To Building so it actually works
9 Years Ago
Forgot an #if UNITY_EDITOR
9 Years Ago
-trying a new 'Deposit to building' goal
9 Years Ago
DSE end debug catch