221,909 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Spawn stuff wip
7 Years Ago
Physgun can pick up ragdolls
7 Years Ago
removed includes
7 Years Ago
fixed diamond hitbox length bullet sprites can be offset from hitbox, diamond bullet collision fixes
7 Years Ago
Broadcast PhysGun Shutdown to make sure clients release grabbed entity
7 Years Ago
DestroyLater should still trigger a shutdown once complete. Add OnShutdown event so external entities can know when another entity shutsdown. Physgun release on self shutdown or grabbed entity shutdown.
7 Years Ago
Fix random playing of hurt sounds
7 Years Ago
Only allow one physgun to grab an entity at a time
7 Years Ago
Load material dependencies for meshes on dedicated server (material loading shouldn't init any resources)
7 Years Ago
Testing prop impact sounds. Broadcasting hurt sounds. Testing death on hard physics impacts.
7 Years Ago
fixed the lr300 viewmodel attack animations being all jerky
7 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
7 Years Ago
Scene
7 Years Ago
Moved attack side calculation helper function from Unit to Attack
7 Years Ago
Ore nav improvements
7 Years Ago
Various AI related improvements. Spider looks better, because totally important.
7 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible
7 Years Ago
Nav improvements.
7 Years Ago
Some pathfinder cleanup Renamed a bunch of functions to be more readable
7 Years Ago
Ores don't carve nav Goblin nav update
7 Years Ago
Various
7 Years Ago
...
7 Years Ago
Unity test
7 Years Ago
.
7 Years Ago
ignore
7 Years Ago
Only trigger viewmodel fire on local controllable
7 Years Ago
ISerializables can now serialize on their own.
7 Years Ago
Fixed and re-enabled culling compute shader path
7 Years Ago
Only setup viewmodel if controlled by local player
7 Years Ago
.
7 Years Ago
ISerializables almost working with all the delta shit.
7 Years Ago
Fixed erros generated when culling has safe mode enabled
7 Years Ago
more
7 Years Ago
Hopefully fixed physgun outlining in multiplayer. Decreased outline fill alpha.
7 Years Ago
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
7 Years Ago
Fixed sprites not receiving outline
7 Years Ago
Added workshop and ui background to game scene
7 Years Ago
Styles
7 Years Ago
Made rubber ball impact sound trigger more robust
7 Years Ago
Use Cast<T> instead of dynamic_cast<T> for Unreal types (fixes #40)
7 Years Ago
Roadmap wip
7 Years Ago
Menu visibility
7 Years Ago
Started refactoring player, player ID, and host stuff
7 Years Ago
Fix physgun halo on bouncy ball
7 Years Ago
Hopefully networked physgun highlight
7 Years Ago
Added Children property to BaseEntity that gets all attached entities, including descendants. PhysGun outlines grabbed entities children too.
7 Years Ago
CurrentVersion
7 Years Ago
EAC update (AntiVir fix)
7 Years Ago
Fixed VBSP version 19 loading (different leaf structure)
7 Years Ago
Roadmap framework Bundling