193,638 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Refined some lightmap techniques. (WIP)
9 Years Ago
- Setup storage building visual states
9 Years Ago
- mo construction
9 Years Ago
- Animation event audio - Some audio - building shit
9 Years Ago
- People can now go 2 days without food
9 Years Ago
- Made StatVisualModel to control how an entity appears visualy based on a Stat - More construction work
9 Years Ago
tidy up of human controller using substate machines and adding idle to movement blend tree in animals (to make stopping look more natural)
bot
9 Years Ago
Automated OSX Build #242
9 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
9 Years Ago
Reverted road_decals to previous
9 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
bot
9 Years Ago
Automated Linux DS Build #242
bot
9 Years Ago
Automated Windows Build #242
9 Years Ago
Fix vertical text alignment on spawnicon labels Tried to make console human-readable on OSX Fixed surface.GetTextSize on OSX OSX fonts can now be bold
9 Years Ago
- More WIP building
9 Years Ago
- Some util changes - Started construction stuff: - ActionConstruct - ActionConstructTick - BuildingInteractable
9 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
9 Years Ago
- Can now issue controls at any zoom level. - Set Island interaction radiusssssessesssiiiii correctly
9 Years Ago
- Fix for interaction position
9 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
9 Years Ago
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9 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
9 Years Ago
- Selection/action sound FX are now random and volume back to 1 from 0
9 Years Ago
Updated handling New city stuff
9 Years Ago
last tweak
9 Years Ago
Social goal tweaks
9 Years Ago
Stick box collider, torch light moveed up, temperate animal spawns Increased animal spawns factor
9 Years Ago
Missed a trigger on Movement(Walking) effect
9 Years Ago
Fixed movement effects being applied badly
9 Years Ago
IsMoving condition on some effects to be safe
9 Years Ago
Units removed dead targets and stop attacking SetDestination checks for NaN or infinity and breaks (hack)
9 Years Ago
Added SleepInside/SitInside interactions for buildings, updated goal plans
9 Years Ago
Unit speed anim param tweak
9 Years Ago
Mixer tweaks, effects fixes
9 Years Ago
Fixing bugs with unit death cause by flag gating in animation code, simplified Death effect to just set flag
9 Years Ago
Effects tweaks, removed old Sprinting effect
9 Years Ago
Added big sticks to tree resource items
9 Years Ago
- Camera can now pan to a location - Notifcation bubbles can now be clicked to focus the camera on the notification entity
9 Years Ago
Sound tweaks
9 Years Ago
Fixed river mesh shading in low quality modes
9 Years Ago
Reset behaviour on wake up
9 Years Ago
CollisionDetectionMode.ContinuousDynamic
9 Years Ago
Removed idea sound
9 Years Ago
Box colliders on some item views
9 Years Ago
- Raft now moves faster - Made trees easier to target - Fixes
9 Years Ago
Stick view prefab
9 Years Ago
Only add the +1f to debug spawn height for items
9 Years Ago
Goal: Added CollectItems/HarvestDesiredItem Goal: Sleep/SleepHere now animal only Goal: Rest/RestHere now animal only
9 Years Ago
- Island Discovery - Some notification stuff - Island appearance stuff
9 Years Ago
Debug item spawn gets terrain height and is offset by 1